Debriefing > Impressions & Feedback

UPDATE: What I think can be touched on, Invulnerability.

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Flash2011:
Nostalgia is fine and dandy, but why not ask the players this "Is their anything you would like to see different? Should we change anything? What do you like and dislike about the mod?"

I feel like that isn't even a thought on the devs minds. (They're cool guys though)

namajnaG:
Well, The Impressions & Feedback forum is there for this, And Dev's read everything that gets into that section, But changing the whole mechanism of the mod is out of the question for them, I hope you understand that.

Flash2011:
I understand they won't change the CORE mechanic but the invuln is really wacky.

VC:

--- Quote ---why not ask the players
--- End quote ---
Stagnation.

By proportion, how many people in the world are artists?  How many are musicians?  How many are architects?  Damn fucking few.  Most people are consumers, not creators.  Most people will simply want to consume more of what they already consume at a lower cost of effort.
--- Quote ---the invuln is really wacky.
--- End quote ---
Elaborate, please.

Flash2011:
Didn't I already explain the wacky part of the invuln in my original post?

I'll explain it again: The invuln system is bad because it caps how fast you can kills someone. It also prevents players from killing one another in a timely manner.

I WAS JUST in a game and I was using the ZMG up close and they had a KF7, the fight took like 10 seconds because we could only do so much damage per second. Neither one of us could unload on each other cause that's pointless. There really is no point in have fully automatic guns, you should faster than the invuln timer. If i can fire 3 shots in half a second and the invuln system is half a second long thats 2 wasted bullets.
That means I have to fire my shots sporadically and I might as well be using a semi automatic weapon. Not only are the auto weapons (besides AR33) less accurate but because of the invuln system it makes them less reliable compared to slower weapons.

If the system was gone it would be more of a matter of who had better aim because If i was really good at aiming in the right places  I could wipe out 2-3 maybe more people in 1 life. As it is, the people with more HP and armor have SUCH HUGE advantage.

In Counterstrike if someone has 10hp and another 100hp, the person with 10hp has a chance of winning because he could get that lucky head shot or maybe he places his shots better. Though the player with 100hp will probably win regardless of how good he is based on the fact he can last longer and maybe a random shot will clip the guy with 10hp.

I don't see the problem with bursting a guy in half a second with 4 bullets. All of them register, do damage and I have the upper hand, but as it is now, if I did that, only 1 bullet would connect giving the opponent plenty of time to react.

Also, if you go up behind someone and point blank them in the head with D5k or KF7, they will always have a chance to turn around fight back because only 1 bullet will register and that doesn't score a kill.

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