Debriefing > Impressions & Feedback
UPDATE: What I think can be touched on, Invulnerability.
Flash2011:
Ok, I haven't posted in a few days because I wanted to get a better feel of the Goldeneye:Source gameplay.
After learning about the invulnerability mechanic, which is after every time you get hit you are invulnerable from damage for about half a second, I decided to test out the game again.
One of my original gripes was about how I thought the aiming felt really outdated and the aiming was inaccurate, I figured It may have been that I was unloading clips on people and not killing them because of the invuln.
After discussing it with other players and testing it out more I can say this: The invuln mechanic is bad, it makes it very difficult to get kills and doesn't promote skill. You could say that "Take your shots carefully, they'll be more rewarding" but the truth is that if you're using an automatic gun you're not going to try and take your shots. Whats the point in using an SMG if you have place your shots like a sniper rifle?
The guns I found to be the most enjoyable are the pistols and the rifles with SMG's being pretty bad. The Magnum is cool cause you can 1 shot head shots and because the time it takes to shoot again is about half a second you never encounter the invuln.
It is odd to see that if you use an SMG on someone you aren't dropping them very fast. The ZMG is an example of this. It's a cool gun, I like how fast it shoots, but the unfortunate side affect of this is that it's HIGHLY inaccurate and since the Rate of Fire is so fast only a few of your shots register.
The guy with the ZMG should win more duels than he guy with the PP7 because he has more bullets and a higher RoF.
A few argument i've heard to this removal of invuln were "People die to fast" and "GE:64 used it".
People die to fast: So what? It makes it more skill based because the less skill based player won't be able to take on the skilled player. CounterStrike does this and it's arguably the most popular FPS of all time.
GE:64 used it: Times have changed, theres reasons for why cars aren't made with the way they use to be, theres reasons why clothes don't look the same year after year, theres a reason why games today aren't exactly like the games of yesteryear. Just because GE64 used it doesn't mean it's a phenomenal mechanic, it means it was phenomenal mechanic in 1997.
You developers are a smart group and if your concern is that people are dying too fast i'm sure you guys can figure out a way around it. Maybe start everyone off with body armor?
On a side note, are we to expect any MORE game modes? As it appears it seems like most of the game modes are just the standard GE:64 game modes.
namajnaG:
--- Quote from: Flash2011 on July 28, 2011, 08:20:35 pm ---After discussing it with other players and testing it out more I can say this: The invuln mechanic is bad, it makes it very difficult to get kills and doesn't promote skill. You could say that "Take your shots carefully, they'll be more rewarding" but the truth is that if you're using an automatic gun you're not going to try and take your shots. Whats the point in using an SMG if you have place your shots like a sniper rifle?
--- End quote ---
Use Burst-Fire, Maybe? That's what I always do and it works like a charm.
--- Quote from: Flash2011 on July 28, 2011, 08:20:35 pm ---On a side note, are we to expect any MORE game modes? As it appears it seems like most of the game modes are just the standard GE:64 game modes.
--- End quote ---
Yes, In fact there is one in the works that might interest you, Here's the thread. http://forums.goldeneyesource.net/index.php/topic,6270.0.html
And there are several other third-party gamemodes, But they are not available on every server. I believe TG's server has them all, And if you wish to try them out, There's a voting option on the server for gamemodes.
Entropy-Soldier:
Honestly, i think the invulnerability period is one of the things that sets GE64 apart from other shooters. Getting kills doesn't take less skill, or more skill, it just allows for a different kind of strategy.
Rapid fire guns still have their place, but will no doubt loose out to more powerful, slower weapons assuming the wielder can place his shots. However, by using a faster firing weapon you're ensuring that you can land constant hits and perhaps disorient your opponent in the process. If you're against someone who knows how to move around, then the rapid fire guns are just about as useful as the rest of them.
Flash2011:
--- Quote ---Use Burst-Fire, Maybe? That's what I always do and it works like a charm.
--- End quote ---
I do burst fire, but burst firing guns that aren't designed to HAVE to burst fire is awkward. AR33 & KF7 have burst fire features, but no other gun does.
Also having to burst guns like the ZMG means that its going to take longer to kill someone cause your having to burst. I shouldn't be FORCED to burst because it's not a recoil system that is forcing me to burst, its an odd invuln system that is forcing me. My bullets are connecting, but they're being mitigated by the invuln system. This also means your damage output is restricted by the invuln system, you could say your DPS has a hard cap to it. You're almost better off just using any pistol.
Flash2011:
--- Quote ---Honestly, i think the invulnerability period is one of the things that sets GE64 apart from other shooters. Getting kills doesn't take less skill, or more skill, it just allows for a different kind of strategy.
--- End quote ---
What set GE:64 apart from other shooters was definitely not this as I don't one person that even knew it was in the game. GE:64 was different because at the time when there wasn't copious amounts of console shooters the whole Objective system was cool and just having a 4 way multiplayer experience was cool. It's 2011 now.
[/quote]
Rapid fire guns still have their place, but will no doubt loose out to more powerful, slower weapons assuming the wielder can place his shots. However, by using a faster firing weapon you're ensuring that you can land constant hits and perhaps disorient your opponent in the process. If you're against someone who knows how to move around, then the rapid fire guns are just about as useful as the rest of them. [/quote]
You shouldn't have worry about your bullets not registering because of invulnerability. If the recoil on Run and Gun was A LOT higher then people would be more invested in taking careful shots, but as it is the recoil of a Run and Gun compared to an Aimer is negligible. The only guns I've seen that are really good with Aiming are the Moon Raker and the Magnum.
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