Debriefing > Impressions & Feedback
UPDATE: What I think can be touched on, Invulnerability.
killermonkey:
Be careful, your emotions are showing.
Listen, you keep arguing about this so that means you only want 1 outcome, you want us to remove invulnerability.
That is not going to happen, but we accept your criticism.
What will happen is that we will better educate the player about the invulnerability mechanic and explain why it is in the mod and what it does for them when playing.
Think about this, if we remove invuln then you die faster unless we give people armor (no) or more health points (no) or nerf weapon damages. So barring any changes, you die faster and spend less time playing the game due to the mandated 8 second death sequence. Also, you are way more susceptible to "back kills" without any chance of rebuttle (which is my worst gripe in any normal game).
We have noted your criticism, it has caused some stir, but you will not see the removal of the invuln mechanic, sorry.
Flash2011:
Seems like the game would have a lot more depth if invuln was gone though.
The other part is it sounds like you guys don't want to have deal with the headache of balancing the issues that would come along with removing invuln.
VC:
Invuln can't be removed. Even your beloved Counterstrike has it. Because, the weapon's fire rate IS an invulnerability period. If a weapon fires at 10 r.p.s., then it induces a 10ms invuln period whenever it goes bang.
Besides, we're trying to reduce the amount of Boom Headshot culture in this game, not stroke it to climax.
As we discussed, we had no-invuln before, in Alpha 1. The whole game boiled down to pure run and gun. You got the KF7, and you drove it straight into people's faces. ZMG was just lesser-KF7, since it was equally spammy and did less d.p.s. The pistol was something you spammed as a semi-automatic SMG. It also was your only long-range weapon, since it had the smallest spread, save Golden Gun. The Automatic Shotgun was best down hallways, since its accuracy was better than the SMGs, by virtue of it firing a zillion pellets at once and being on the stock Valve code was guaranteed damage.
Adding invuln was what cured the balance headache. With it, one skillful bullet is worth as much as a skillful burst. The winner is the one who shoots better, not just more.
markpeterjameslegg:
I actually think removing Invulnerability would be a bad idea, but let me ask you this out of curiosity, Is it different for each weapon? If not, it should be adjusted possibly, or tweaked a little to please the both the few and the many.
Flash2011:
--- Quote ---Invuln can't be removed. Even your beloved Counterstrike has it. Because, the weapon's fire rate IS an invulnerability period. If a weapon fires at 10 r.p.s., then it induces a 10ms invuln period whenever it goes bang.
Besides, we're trying to reduce the amount of Boom Headshot culture in this game, not stroke it to climax.
As we discussed, we had no-invuln before, in Alpha 1. The whole game boiled down to pure run and gun. You got the KF7, and you drove it straight into people's faces. ZMG was just lesser-KF7, since it was equally spammy and did less d.p.s. The pistol was something you spammed as a semi-automatic SMG. Non-stop clicking because its damage was low. It also was your only long-range weapon, since it had the smallest spread, save Golden Gun. The Automatic Shotgun was best down hallways, since its accuracy was better than the SMGs, by virtue of it firing a zillion pellets at once and being on the stock Valve code was guaranteed damage.
Adding invuln was what cured the balance headache. With it, one skillful bullet is worth as much as a skillful burst. The winner is the one who shoots better, not just more.
--- End quote ---
Boom headshot culture? All you did was make it even MORE important to get head shots because body shots are practically worthless. You guys keep on and keep on about how important it is to pick your shots...but what you're really saying is go for the head, hitting the head is key to getting kills.
Removing invuln would mean that hitting the body actually does something now.
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