Updates! 
Changes/Additions:
     - Integrated $blendmodulatetextures on walkways, mountain sides, and helipad areas for a much better blended appearance. 
     - Aligned all cabin textures and changed a few textures to provide smoother transitions
     - Got rid of some Half-Life 2 props and replaced them with goldeneye props where applicable.
     - Reworked displacements to provide better visuals and accessibility. 
     - Made a custom skybox to better fit the environment and lighting.
     - Reworked some displacement alpha blending to adjust what the $blendmodulate did to the textures.
     - Various other cosmetic changes/fixes








I decided to leave the pond with the reflectivity it has currently. After monkeying around with the suggestion given, I decided it would be good for the level because
1) The level has a very dark feel, providing that much reflectivity from a pond would not fit with the dark/cold feel. 
2) Performance decreases would be substantially higher in that area. We don't need something with that minimal of a gain to kill performance. Remember the mirrors in Facility? 
3) The overall look of it doesn't fit. It has more of a metallic reflectivity like it was frozen recently. The goal of this pond with this much snow is to show that it is NOT a superficial freeze, but a deep freeze. Something the other did not convey to me. 
Please shoot your suggestions and criticisms this way. 
