UPDATE!
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A little
post-Halloween update for you guys. A lot of cosmetic changes are going on in Siberia right now, things that have kind of been bugging me for a while (little annoyances). So, with the wonderful help of Mangley, I was able to get work out some of the kinks. Here is a little preview of some of those things I have been working on.
First, I was never COMPLETELY satisfied with the skybox previously. Mostly because of the lack of blending in all areas of the map. That was a boo boo I forgot to fix when I made the custom skybox to begin with. So I went back to photoshop and did some work. After the second try, I finally got it to where I feel pretty solid about it. With my recent implementation, I am finally able to have the fog PERFECTLY blend with the skybox so it is impossible to see where items stop rendering at (far z plane). This makes for a more solid experience while exploring the level as props and buildings aren't just appearing right in front of you on the map (due to the fog not creating a "foggy" disguise when it comes into rendering range).
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Anyways, enough talk. Here are some images. Mind you, I am still doing minor tweaks here and there with the fog settings, so this might go through some new changes here soon.
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Another task I wanted to tackle was the lighting inside the satellite. I found to be too plain and blue before with no cold and dark feeling to it. (see image below)
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Due to the simplicity of the light, I wanted to add some variance to it as stated above. This is the first time I have experimented with indoor lighting so much of this is work in progress as I am still trying to learn how source handles linear, constant, and quadratic formulas and what not. It isn't a hard concept, its just learning what is appropriate for the right settings so you don't have to compile 100 times to get it to look right in the future.
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Anyways, without further waiting, here is a
very early WIP image of the satellite inside.
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Other things implemented by request from the community:- Added a tinted blue color to the skybox to help add a slight variation
- Changed the environmental light to be a very very light green instead of pink, as requested
- Changed flood lights to be casting more appropriate amounts of light
- Cage lights removed and replaced by more appropriate looking light props
Things to Come:- Rework ice texture and change some properties around, where applicable
- Rework helipad snowdrift blend modulate texture to look more natural
Thanks guys. Progress is still going, just slower since school is in session. Thank god this is my last year.
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This will have to suffice for now.
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Peace