GoldenEye: Source Forums

  • December 22, 2024, 03:34:15 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 [2]  All   Go Down

Author Topic: [Gameplay] Hold the Briefcase  (Read 23687 times)

0 Members and 1 Guest are viewing this topic.

Enzo.Matrix

  • Lead Public Relations
  • GE:S Fanatic
  • *****
  • Posts: 3,095
  • Reputation Power: 179
  • Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!Enzo.Matrix is awe-inspiring!
  • Offline Offline
Re: [Gameplay] Hold the Briefcase
« Reply #15 on: September 25, 2012, 03:56:25 am »

Wow.. 

anyway..


Good Job Euphonic!
Logged
GoldenEye: Source Co-Creator
Personal Mission: -Play GE:S with a GE007 N64 Dev (Dr. Doak)
-GE:S reviewed by Yahtzee

Troy

  • GE:S Coder
  • 00 Agent
  • ***
  • Posts: 821
  • Reputation Power: 260
  • Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!Troy is awe-inspiring!
  • Offline Offline
Re: [Gameplay] Hold the Briefcase
« Reply #16 on: April 27, 2013, 08:27:52 am »

It has always bothered me that you're using IncrementScore and IncrementRoundScore.  Why are you precaching something that you never use?  GEUtil.PrecacheParticleEffect( "ge_impact_sparks" )
« Last Edit: April 27, 2013, 08:31:53 am by Troy »
Logged
Complete - Arsenal, One Bullet is Enough, Tournament DM v2, TurboDM
Defunct - Agent Under Fire
VC - Being such a dick, KM must be stroked before springing into action.

WNxEuphonic

  • 00 Agent
  • ***
  • Posts: 217
  • Reputation Power: 106
  • WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!WNxEuphonic is awe-inspiring!
  • Offline Offline
    • Euphonic.dev
Re: [Gameplay] Hold the Briefcase
« Reply #17 on: April 29, 2013, 07:56:11 pm »

Why are you precaching something that you never use?  GEUtil.PrecacheParticleEffect( "ge_impact_sparks" )

Oh, haha. Yeah, I was playing around with particle effects on players holding the briefcase (it didn't work well since the effects can't be attached to an object, only given a set position). Must have forgotten to remove the precache at the end.
Pages: 1 [2]  All   Go Up