Editing and Customization > Community Content

Ge_Rocket (WIP)

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killermonkey:

--- Quote from: Mangley on December 27, 2009, 10:08:52 pm ---Really it defies logical explanation..

--- End quote ---

This sums up development with the Source engine...

Mangley:
Too bloody right.

Good news, deleted the barebones of what I had worked on of the outdoor area and the map playable again. I have no idea what the problem was, it just must have been one of the brushes. Let's hope it doesn't happen again.

Mangley:
Well, I'm pleased to announce that progress is back to its previous state of storming along like an out-of-control freight train. I'm still not totally sure what caused the problem, all I know it was a brush that for some reason didn't make sense to the game.

Since clearing up the issue I've started and virtually completed the last main indoor area. The infamous pipe room.



By the way, props to whoever made that awesome electrical box model. (spot the pun!)

Other misc shots:



If you're still suffering from that problem Major, you could try cordoning off sections of your Dam map and compile them to try and narrow down where the problem is... other than that I don't know what else to suggest.

Jonathon [SSL]:
The map is still looking pretty bare. Throwing in a few crate props and putting "stain" and "bill" decals on the walls can work wonders as far as adding detail.

Mangley:
Things are going well, the map is now around 75% complete with still a fair amount of work to be done. I'm currently tackling the outdoor area and skybox at the moment. Here's a quick little look at the presentable part... you can see the rocket silo in the ground with its doors partially open which acts as either a deadly pitfall or a quick access point to the underground area, depending on how careful you are.



I'm still fiddling about with the smokestack entities in the skybox to get the right look, I want them to look like they're bellowing out condensation in the cold air.

And here's just a little look at how the cooling towers in the skybox are lining up with the inside of the cooling towers in the level.



Contrary to how the image looks they are perfectly aligned (it's not difficult at all really) it's just that the two screenshots I layered on eachother are taken at slightly different positions: in and out of the world.

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