Editing and Customization > Community Content
Ge_Rocket (WIP)
Wake[of]theBunT:
and put the elevator music in slo motion for the lulz effect.
I would love to playtest this map when its almost ready :P I'm sure JcFerggy would also do a community spotlight and put it on the wiki in 3rd party. So thats something to also inspire you to kick more ass!
Mangley:
I'll add that just for you 8)
Well, there comes a time in every map's development cycle where something goes horridly wrong and with no reasonable explanation. In the last few days I've run into two obstacles that have halted the development of the map.
The first I've already rectified which was that Hammer was splitting visleafs in completely nonsensical ways for no real reason. That stumped me for a day but repossitioning the entire map down by 512 units on the grid fixed that.
The second is a biggie which I can't for the life of me figure out... Basically Source is crashing whilst trying to load the map. There's nothing in the compile log that screams 'trouble' at me, my budget is fine and there's no errors/leaks or problem entities, although I'm curious about this particular part of the log:
--- Code: ---
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (21)
transfers 6822376, max 597
transfer lists: 52.1 megs
--- End code ---
I'm not familiar with what this part of the compile log refers to, and if it's a problem. Any suggestions from you professionals?
Jonathon [SSL]:
No idea, usually when I encounter a problem like that I start a new file and copy the entire map into it, making sure to center it on the grid. Fourtecks might have a better answer though.
major:
I had a very similar problem with Dam... which for now has completely halted development. So curious to see what you can turn up.
I fixed it one time by going back to the latest things I made and deleted them... which slowed mapping to a crawl.
Mangley:
Sadly I've tried copying everything to a new map file, even deleting all the entities and details, then recompiling a world-only map and it still crashed on the map load. Really it defies logical explanation..
I'll have to back-track until I can get it working.
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