Global Communications > Development Media

VC's Cartogratorium: Complex

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JcFerggy:
So, does this mean we can go back to talking about VC's Complex in the hopes of him releasing a screen? If not then I'm at least glad that the stuttering is fixed.

steven_m64:

--- Quote from: killermonkey on May 20, 2009, 08:33:31 pm ---So please stop taughting your knowledge as the next coming of christ. I know what I am talking about and so does Lodle and we knew this was Valve's doing. Case closed.

--- End quote ---

i was not taughting my knowledge as the next coming of Christ just stating my opinion based on my previous extended experience and as a outside observer of the mod, take hint at the outside bit as i was only trying to help but could NOT help since i am on the outside and could not see the code for myself.

so please stow the pointlessly hurt feelings and ill will good sir its really not needed in the situation as i was trying to help out.

since it looked like you needed it, but you don't want my help so fine i will no longer attempt to help as you so wish.


so back to a better topic at hand then:

all the new changes to  the mod are looking great i cant wait to see them all and the new complex.

killermonkey:

--- Quote from: steven_m64 on May 20, 2009, 09:59:19 pm ---just stating my opinion based on my previous extended experience and as a outside observer of the mod, take hint at the outside bit as i was only trying to help but could NOT help since i am on the outside and could not see the code for myself.

--- End quote ---

Your opinion was overstated and fiercely defended considering you were an "outsider". However, being that this was a Valve bug all along, like I said previously you don't need to see our code, the code that was at offense was publicly available to everyone, even you.

Onto Complex:
Last I spoke to VC it didn't sound like he wanted to do complex over again, I think we'll be sticking with ge_complex_classic transmorphed into vc_complex.

steven_m64:
may i ask then if it was 100% valve code why is it not that every other source game and mod have the same problem to the same horrid degree that GES had it?

as i stated the Only time i have seen it that bad was within a bugged version of a previous mod i worked on.

just trying to understand that really.

i mean source has always had rather odd movement problems at times but GES was the only game where i would get so annoyed i just wanted to break my keyboard into little chunks.

but valve code being frankly Painful to work on at times its not surprising somehow it could happen like that.

i always fiercely defend subjects i believe to be correct on.  ;D

JcFerggy:
VC, not wanting to be a perfectionist? Poo.

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