Global Communications > Development Media
VC's Cartogratorium: Complex
VC:
Complex is still being blocked out, but there is a gameplay change that is strongly related to Complex that you kids should know about.
In Beta 4, the player's radius is reduced from 16 to 12 units. This moves us from Source's idea of how fat someone is to Goldeneye 007's idea. This is also good news for you, since it means tight areas like the pillars room in Complex will be something you can navigate without getting hung-up all the time.
This also means you can have a fight in a hallway beyond simply banging into each other and holding the mouse button down, since you can slip around people much more easily. Additionally, this means you can get a lot closer to the walls, which will let you slip by Proximity Mines and have an easier time taking cover from bullets. It will be a bit of a change from what you are used to, but then again, Beta 4 is changing a lot of things.
Shifting to the thread's intended topic, the scale for Complex is probably going to be about 104%. That's a bit of a jump since Library and Temple both came in within 1%, but shit happens. For those who are concerned I might forget, no, I'm not going to forget about how some of the holographic walls are one-way see-through and others aren't. I know it's fucked up in the current Complex Classic and Neo, but as of vc_complex, fixed. Regarding the Neo... no comment.
Oh, and while I'm not going to ensure that it's possible, I'm not planning on doing anything that would prevent skilled players from hiking Grenade Launcher Projectiles over the walls and into neighboring rooms. I figure Complex has open ceilings for a reason, so the skybox will give plenty of headroom for high-angle surprises. After all, a straight-up GLP is like a timed mine with pinache.
PPK:
That sounds great. I can't wait to see that implemented.
The pillar room gave many players a headache in terms of navigation; when you're Bond you're not supposed to be as fat as Valentin.
Best of luck with the re-making of Complex Classic.
Rodney 1.666:
--- Quote from: Viashino Cutthroat on May 16, 2009, 09:56:13 pm ---I figure Complex has open ceilings for a reason, so the skybox will give plenty of headroom for high-angle surprises. After all, a straight-up GLP is like a timed mine with pinache.
--- End quote ---
Hmm... I'm going to have to try that out in 007. (If no one else already knows.)
Pinache indeed.
JcFerggy:
I have tried it, and it can be done, but it is hard to aim it with the 64 controller. I assume it will be easier with the mouse.
Rodney 1.666:
Bah, beat me to it.
Just tried it out, and yeah, it's difficult, especially due to the nades being in the air for so long, making it hard to judge.
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