Global Communications > Development Media

VC's Cartogratorium: Complex

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mookie:
Just have KM port the game back to ep1.

VC:
If it weren't for multifire.

Wake[of]theBunT:

--- Quote from: mookie on May 18, 2009, 04:04:15 pm ---Just have KM port the game back to ep1.

--- End quote ---


?????????????????????

no

steven_m64:

--- Quote from: Viashino Cutthroat on May 18, 2009, 01:51:30 pm ---client stuck on /0 not only still exists but pushed me to ragequit last night.

However, it has no association with player radius.  The problem is that Orange Box SDK is defective bullshit and that pisses me off.

--- End quote ---

i'm not going to argue about it anymore but its a FACT that other mods do not have this problem (to the degree the mod has) the plain and simple and i have worked with source engine coding long enough to know it well and also love and hate it a good bit.

the problem as i said before is due to server<->client prediction errors that from the look of it is due to the player bounding box. i have seen the same kind of problem before in the mod i worked on.

also i even think hl2dm when it was first released had a somewhat similar problem.

bitch and moan about the SDK all you want (i know i have a lot over the time i have worked with it) but i say theres a 85% probability that its a MOD problem that can be mostly fixed with a bit of bugfixing time and effort.

killermonkey:
Steven, you have been proven wrong by a 100% chance and you didn't even know it yet.

I finished integrating the new beta SDK code into GE:S last night and we playtested to see if Valve fixed THEIR prediction and animation errors and it turns out they have!!

That's right, this problem was 100% to do with Valve. I didn't revert or change a single line of GE:S player movement, bounding box, or other such code during the merge and the playtest results on Cradle and Complex (the two worst and most frequent offenders of collision stuttering) resulted in smooth as glass performance for all involved with various latency levels.

VC did notice a stutter with player collisions, but that is on our end and has been fixed.

So please stop taughting your knowledge as the next coming of christ. I know what I am talking about and so does Lodle and we knew this was Valve's doing. Case closed.

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