Global Communications > Development Media
VC's Cartogratorium: Complex
Sergeant Kelly:
The latest Goldeneye: Source version uses the Orange Box SDK. That's what was causing the problems.
Most mods out there use the standard old HL2 SDK.
VC:
I will do Complex, but it is irritating and I'm sick of it so I'm shelving it for a bit.
There is an issue with preserving the proper visibility and ensuring that GLPs will behave logically. I have an idea of a way to work around it, but I don't feel like experimenting with it currently.
So if I'm not doing Complex right now I need to do another map (bunkerbunkerlol) but to do that I need to enhance my program and so I'm going to spend this week/end programming instead of mapping.
The current Complex Classic is close-enough for testing purposes. Library was way off and Temple was needed for Grenade Launcher testing. Complex is not even close to critial at the moment so onto the back-burner it goes.
Besides, compared to all the other work that needs to be done for Beta 4, the maps are the least of worries.
In fact, perhaps I'll write two programs. It'd take a while but I could probably make a VMF reader that will take care of my textures since Hammer can't handle "1/8th".
killermonkey:
--- Quote from: Sergeant Kelly on May 20, 2009, 11:09:41 pm ---The latest Goldeneye: Source version uses the Orange Box SDK. That's what was causing the problems.
Most mods out there use the standard old HL2 SDK.
--- End quote ---
QFT, we are one of a select few mods that actually used the OB engine and made a substantial release. None of the steamworks mods were on OB when they were released on steam, fyi.
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