By the screen swaying, we mean by when you turn around and stuff, not by when you're idle and the screen moves around a little, which is nice little touch by the way, but the screen doesn't exactly "move" when you turn, or atleast doesn't feel like it with the gun being still...well actually the guns do move a tiny bit, but not as much as other FPS games and especially not like GoldenEye, and really I had to stare at the screen closely to notice that the gun would turn.
I do agree with the ability to turn the hurt sounds on or off, because some people might get used to it (I bet I could), and like Spacedud said, not everyone plays on populated servers, plus it does make bots seem a bit more "alive" considering how stupid and dull they are. xD Plus it'll add more sounds for Graslu0 to add in his N64 Sound Pack. lol
The invulnerability system I haven't really notice that much, it's just that I hate it when I would shoot a guy and they don't get hurt even when they're weren't in the invulnerability moment, especially if I'm recording and I've got video proof that I shot a gun in the face with a magnum or Moonraker laser, where the shot is almost always a one hit kill, and the person has the blood or paint on their face and the hit confirming sound in the video to prove that I hit them.
I do want to ask since we're on the topic of 4.3, are the death animations going to be based off the GE64 ones, or average kind of animations like in other FPS games or real life? I've been thinking about making a GE64 animation pack (if even possible) because I'm one of the players that just loves the way the original was in the sounds and animations, and was wondering if these death animations would be anything like the original. For some time I wondered why the Grenade Launcher's reload animation was different and was going to change that until I thought about how it would mess with the time difference of the original reload and could mess up gameplay, and realized that it balances the OP-ness of the weapon a bit.
I believe that the rest of the weapons should have idle animations to make them look less static...but I've already said that in my thread which you've read I think. lol