GoldenEye: Source Forums

  • November 24, 2024, 09:05:06 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1] 2 3   Go Down

Author Topic: [WIP] ge_Warehouse (Large Images)  (Read 23562 times)

0 Members and 1 Guest are viewing this topic.

Zippy

  • Magic Member
  • Secret Agent
  • **
  • Posts: 130
  • Reputation Power: 0
  • Zippy has no influence.
  • Offline Offline
[WIP] ge_Warehouse (Large Images)
« on: January 24, 2011, 09:44:11 am »

For Goldeneye: Source. I'm trying to improve my crap designing skills and to get a better feel of Hammer.





Not finished with this room.


Not real NPC's, but prop_dynamic does enough for now.

If this map ends up being good, it might be released. I'm not hot on the idea though.

I know my sig says that I'm working on ge_tunnel, but I've lost that map and I still wanna use that tiny picture for reference.
« Last Edit: January 24, 2011, 12:14:05 pm by Zippy »
Logged

The Cy

  • 00 Agent
  • ***
  • Posts: 717
  • Reputation Power: 87
  • The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!The Cy is awe-inspiring!
  • Offline Offline
Re: [WIP] ge_Gaspant (Large Images)
« Reply #1 on: January 24, 2011, 11:46:42 am »

hey, I like it, especially the lightning.

If this map ends up being good, it might be released. I'm not hot on the idea though.

why not? that´s the wrong attitude. try to make your map the best thing that will ever happen to this mod. and as far as I can see, there´s nothing wrong your skills.
Logged
finished: ge_funhouse v4 Download: http://www.mediafire.com/?urjfs3ra2zdslcz

Emilia

  • 00 Agent
  • ***
  • Posts: 446
  • Reputation Power: 87
  • Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!
  • Offline Offline
Re: [WIP] ge_Gaspant (Large Images)
« Reply #2 on: January 24, 2011, 11:56:51 am »

I am curious how you came up with the name for the map, because to me, it doesn't make sense :P
Logged
MaJoR: "This is sooooooooooooooooooooooooooooo getting to be awesome"

Zippy

  • Magic Member
  • Secret Agent
  • **
  • Posts: 130
  • Reputation Power: 0
  • Zippy has no influence.
  • Offline Offline
Re: [WIP] ge_Gaspant (Large Images)
« Reply #3 on: January 24, 2011, 12:12:43 pm »

People package deadly gasses in wood crates. People do that right?

Edit: In all seriousness though, it's "warehouse", not "gasplant". I put in the name of my older map.
« Last Edit: January 24, 2011, 12:15:16 pm by Zippy »
Logged

markpeterjameslegg

  • Did I fire six shots? Or only five?
  • 00 Agent
  • ***
  • Posts: 879
  • Reputation Power: 202
  • markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!markpeterjameslegg is awe-inspiring!
  • Offline Offline
Re: [WIP] ge_Warehouse (Large Images)
« Reply #4 on: January 24, 2011, 06:42:12 pm »

Dude, there's nothing crap about your ability, I like your mapping skills. I look forward to playing it.
Logged

Emilia

  • 00 Agent
  • ***
  • Posts: 446
  • Reputation Power: 87
  • Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!Emilia is awe-inspiring!
  • Offline Offline
Re: [WIP] ge_Warehouse (Large Images)
« Reply #5 on: January 25, 2011, 02:13:31 am »

Now the name makes sense :P
Logged
MaJoR: "This is sooooooooooooooooooooooooooooo getting to be awesome"

Storm101

  • 00 Agent
  • ***
  • Posts: 235
  • Reputation Power: 0
  • Storm101 has no influence.
  • Offline Offline
Re: [WIP] ge_Warehouse (Large Images)
« Reply #6 on: January 25, 2011, 03:09:54 am »

Looks pretty good. Keep it up!
Logged

Zippy

  • Magic Member
  • Secret Agent
  • **
  • Posts: 130
  • Reputation Power: 0
  • Zippy has no influence.
  • Offline Offline
Re: [WIP] ge_Warehouse (Large Images)
« Reply #7 on: January 30, 2011, 05:40:42 am »

Here's an extra screenshot.

Logged

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,473
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: [WIP] ge_Warehouse (Large Images)
« Reply #8 on: January 30, 2011, 04:03:18 pm »

I like it! Really fresh looking map, I can't wait to play on it

Word of caution: Make sure all those juts in the geometry are player clipped so that people don't get caught up on them.
Logged

terps4life90

  • Guest
Re: [WIP] ge_Warehouse (Large Images)
« Reply #9 on: February 05, 2011, 01:38:27 pm »

Just downloaded it....looks great!!! Was that a bot scientist that I saw through the window who kept duckin everytime I tired to shoot her??? Lol it was a well responsive bot. So I guess bots will be in GE:S?
Logged

Proxie

  • 00 Agent
  • ***
  • Posts: 573
  • Reputation Power: 141
  • Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!
  • Offline Offline
Re: [WIP] ge_Warehouse (Large Images)
« Reply #10 on: February 05, 2011, 06:29:56 pm »

Here are a bunch of things I found to be out of place:

http://i.imgur.com/p7SyT.jpg Random piping and star.
http://i.imgur.com/MgMgb.jpg Weird fire extinguisher placement.
http://i.imgur.com/YXUHu.jpg Random graffiti.
http://i.imgur.com/qp2Pq.jpg Double light switches.
http://i.imgur.com/08fBx.jpg Light switch seems a bit high.
http://i.imgur.com/gG3xl.jpg Random piping.
http://i.imgur.com/yCUJx.jpg Just looks weird.
http://i.imgur.com/Sgsc4.jpg Cave texture and light wire looks bad imo, also a random generator.
Logged

Zippy

  • Magic Member
  • Secret Agent
  • **
  • Posts: 130
  • Reputation Power: 0
  • Zippy has no influence.
  • Offline Offline
Re: [WIP] ge_Warehouse (Large Images)
« Reply #11 on: February 06, 2011, 05:58:41 am »

http://i.imgur.com/Sgsc4.jpg Cave texture and light wire looks bad imo, also a random generator.
..?

I didn't even use that texture on the cave.
Logged

Proxie

  • 00 Agent
  • ***
  • Posts: 573
  • Reputation Power: 141
  • Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!Proxie is awe-inspiring!
  • Offline Offline
Re: [WIP] ge_Warehouse (Large Images)
« Reply #12 on: February 06, 2011, 06:12:53 am »

..?

I didn't even use that texture on the cave.

Looks like its either from Caves or Control, either way it looks like crap.
Logged

Zippy

  • Magic Member
  • Secret Agent
  • **
  • Posts: 130
  • Reputation Power: 0
  • Zippy has no influence.
  • Offline Offline
Re: [WIP] ge_Warehouse (Large Images)
« Reply #13 on: February 06, 2011, 04:57:31 pm »

Mine looks like this: http://img819.imageshack.us/img819/9070/dff1.png

I can fix oddly placed props, but I don't know how to make textures not magically change themselves for other people.
Logged

namajnaG

  • Grindcore FM worshipper
  • 007
  • ****
  • Posts: 1,144
  • Reputation Power: 333
  • namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!namajnaG is awe-inspiring!
  • Offline Offline
Re: [WIP] ge_Warehouse (Large Images)
« Reply #14 on: February 06, 2011, 05:42:44 pm »

I don't know how to make textures not magically change themselves for other people.

He might play with low quality textures, Which can drastically change texture quality, And look like the picture above
Pages: [1] 2 3   Go Up