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Author Topic: [WIP] ge_Warehouse (Large Images)  (Read 23438 times)

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Zippy

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[WIP] ge_Warehouse (Large Images)
« on: January 24, 2011, 09:44:11 am »

For Goldeneye: Source. I'm trying to improve my crap designing skills and to get a better feel of Hammer.





Not finished with this room.


Not real NPC's, but prop_dynamic does enough for now.

If this map ends up being good, it might be released. I'm not hot on the idea though.

I know my sig says that I'm working on ge_tunnel, but I've lost that map and I still wanna use that tiny picture for reference.
« Last Edit: January 24, 2011, 12:14:05 pm by Zippy »
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The Cy

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Re: [WIP] ge_Gaspant (Large Images)
« Reply #1 on: January 24, 2011, 11:46:42 am »

hey, I like it, especially the lightning.

If this map ends up being good, it might be released. I'm not hot on the idea though.

why not? that´s the wrong attitude. try to make your map the best thing that will ever happen to this mod. and as far as I can see, there´s nothing wrong your skills.
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finished: ge_funhouse v4 Download: http://www.mediafire.com/?urjfs3ra2zdslcz

Emilia

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Re: [WIP] ge_Gaspant (Large Images)
« Reply #2 on: January 24, 2011, 11:56:51 am »

I am curious how you came up with the name for the map, because to me, it doesn't make sense :P
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Zippy

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Re: [WIP] ge_Gaspant (Large Images)
« Reply #3 on: January 24, 2011, 12:12:43 pm »

People package deadly gasses in wood crates. People do that right?

Edit: In all seriousness though, it's "warehouse", not "gasplant". I put in the name of my older map.
« Last Edit: January 24, 2011, 12:15:16 pm by Zippy »
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markpeterjameslegg

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Re: [WIP] ge_Warehouse (Large Images)
« Reply #4 on: January 24, 2011, 06:42:12 pm »

Dude, there's nothing crap about your ability, I like your mapping skills. I look forward to playing it.
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Emilia

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Re: [WIP] ge_Warehouse (Large Images)
« Reply #5 on: January 25, 2011, 02:13:31 am »

Now the name makes sense :P
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Storm101

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Re: [WIP] ge_Warehouse (Large Images)
« Reply #6 on: January 25, 2011, 03:09:54 am »

Looks pretty good. Keep it up!
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Zippy

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Re: [WIP] ge_Warehouse (Large Images)
« Reply #7 on: January 30, 2011, 05:40:42 am »

Here's an extra screenshot.

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killermonkey

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Re: [WIP] ge_Warehouse (Large Images)
« Reply #8 on: January 30, 2011, 04:03:18 pm »

I like it! Really fresh looking map, I can't wait to play on it

Word of caution: Make sure all those juts in the geometry are player clipped so that people don't get caught up on them.
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terps4life90

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Re: [WIP] ge_Warehouse (Large Images)
« Reply #9 on: February 05, 2011, 01:38:27 pm »

Just downloaded it....looks great!!! Was that a bot scientist that I saw through the window who kept duckin everytime I tired to shoot her??? Lol it was a well responsive bot. So I guess bots will be in GE:S?
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Proxie

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Re: [WIP] ge_Warehouse (Large Images)
« Reply #10 on: February 05, 2011, 06:29:56 pm »

Here are a bunch of things I found to be out of place:

http://i.imgur.com/p7SyT.jpg Random piping and star.
http://i.imgur.com/MgMgb.jpg Weird fire extinguisher placement.
http://i.imgur.com/YXUHu.jpg Random graffiti.
http://i.imgur.com/qp2Pq.jpg Double light switches.
http://i.imgur.com/08fBx.jpg Light switch seems a bit high.
http://i.imgur.com/gG3xl.jpg Random piping.
http://i.imgur.com/yCUJx.jpg Just looks weird.
http://i.imgur.com/Sgsc4.jpg Cave texture and light wire looks bad imo, also a random generator.
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Zippy

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Re: [WIP] ge_Warehouse (Large Images)
« Reply #11 on: February 06, 2011, 05:58:41 am »

http://i.imgur.com/Sgsc4.jpg Cave texture and light wire looks bad imo, also a random generator.
..?

I didn't even use that texture on the cave.
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Proxie

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Re: [WIP] ge_Warehouse (Large Images)
« Reply #12 on: February 06, 2011, 06:12:53 am »

..?

I didn't even use that texture on the cave.

Looks like its either from Caves or Control, either way it looks like crap.
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Zippy

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Re: [WIP] ge_Warehouse (Large Images)
« Reply #13 on: February 06, 2011, 04:57:31 pm »

Mine looks like this: http://img819.imageshack.us/img819/9070/dff1.png

I can fix oddly placed props, but I don't know how to make textures not magically change themselves for other people.
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namajnaG

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Re: [WIP] ge_Warehouse (Large Images)
« Reply #14 on: February 06, 2011, 05:42:44 pm »

I don't know how to make textures not magically change themselves for other people.

He might play with low quality textures, Which can drastically change texture quality, And look like the picture above
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