GoldenEye: Source Forums

  • November 21, 2024, 11:58:35 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 ... 8 9 [10] 11   Go Down

Author Topic: GES Update 9/27/08  (Read 106341 times)

0 Members and 3 Guests are viewing this topic.

Loafie, Hero of Dreams

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 4,066
  • Reputation Power: 1
  • Loafie, Hero of Dreams has no influence.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #135 on: December 01, 2008, 12:12:40 am »

...part of it?
Logged
maps in production: ge_temple maps released: ge_caves, ge_complex, ge_complex_classic
Quote
Loafie, Hero of Dreams is watching Big Love
fourtecks: you are watching basstronix?

Konrad Beerbaum

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,343
  • Reputation Power: 1
  • Konrad Beerbaum has no influence.
  • Offline Offline
    • Konrad Beerbaum Online Portfolio
Re: GES Update 9/27/08
« Reply #136 on: December 01, 2008, 12:39:11 am »

so i say were back on track good i know this gets annoying but do you know when at least part of this will come out

It will all be released as a single beta, no dates have been set, but we are working on it and expect to release fairly soon. 
Logged
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com

Storm101

  • 00 Agent
  • ***
  • Posts: 235
  • Reputation Power: 0
  • Storm101 has no influence.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #137 on: December 01, 2008, 12:45:51 am »

Didn't you guys say you were going to start releasing updates every few months? Or is that after this single beta is released?
Logged

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #138 on: December 01, 2008, 01:47:41 am »

yea we did, its been 2 months
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

Storm101

  • 00 Agent
  • ***
  • Posts: 235
  • Reputation Power: 0
  • Storm101 has no influence.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #139 on: December 01, 2008, 02:02:50 am »

Wait, by updates do you mean topics like this? I thought it was releases of the mod itself, judging by the quote "We decided to release smaller chunks of polished material much more frequently."
« Last Edit: December 01, 2008, 03:05:38 am by Storm101 »
Logged

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #140 on: December 01, 2008, 03:28:31 am »

media release, not beta release
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

Konrad Beerbaum

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,343
  • Reputation Power: 1
  • Konrad Beerbaum has no influence.
  • Offline Offline
    • Konrad Beerbaum Online Portfolio
Re: GES Update 9/27/08
« Reply #141 on: December 01, 2008, 05:38:20 am »

Wait, by updates do you mean topics like this? I thought it was releases of the mod itself, judging by the quote "We decided to release smaller chunks of polished material much more frequently."

The initial idea was to release in smaller chunks, but now it has gotten skewed towards a bigger initial release and patches afterward.  This is mainly because we had so much content already done, there wasn't any reason not to include it. 
Logged
Konrad Beerbaum: Environment Artist
http://www.konradbeerbaum.com

BCKMTWKILLAHS

  • Agent
  • *
  • Posts: 15
  • Reputation Power: 0
  • BCKMTWKILLAHS has no influence.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #142 on: December 01, 2008, 06:29:24 am »

omg just release beta 3 already.. ::)
Logged

Jatycre

  • Guest
Re: GES Update 9/27/08
« Reply #143 on: December 01, 2008, 08:43:52 am »

omg just release beta 3 already.. ::)



Dude, chill. It'll be done when it's ready (not to over quote the Duke Nukem Forever team). This project is a huge undertaking. The guys are working hard, rest assured. Yes it's taking some time, but it'll only be better for it in the end. The end result will be high quality. Instead of something along the lines of "Project Goldeneye" for UT2k4 that was a total mess in the end and completely unplayable.
Logged

Wake[of]theBunT

  • Former [PR/SFX/Webmaster]
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,371
  • Reputation Power: 108
  • Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!Wake[of]theBunT is awe-inspiring!
  • Offline Offline
    • Goldeneye Source
Re: GES Update 9/27/08
« Reply #144 on: December 01, 2008, 11:53:38 am »

The original had nicely laid out weaponsets, the mod is utilizing these as a base structure and so to release say for instance weapons in "small chunks" as releases just wouldnt be practical. You'd have a slightly incomplete gameplay for *X*month(s) until each patch. The team is pushing to get all guns into the beta3 release for a complete coverage of the weaponsets ; given ALL of the weapons are done artside (in max,maya etc) this is a smart decision for your replay value :D

Further "chunk" releases will be for game-modes, maps and further characters as they get made and tested.

Logged

Loafie, Hero of Dreams

  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 4,066
  • Reputation Power: 1
  • Loafie, Hero of Dreams has no influence.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #145 on: December 01, 2008, 11:27:41 pm »

precisely. this will be the frame release, which will allow us to make smaller more frequent updates with new maps, characters and features
Logged
maps in production: ge_temple maps released: ge_caves, ge_complex, ge_complex_classic
Quote
Loafie, Hero of Dreams is watching Big Love
fourtecks: you are watching basstronix?

gggg

  • Agent
  • *
  • Posts: 40
  • Reputation Power: 0
  • gggg has no influence.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #146 on: December 02, 2008, 10:12:58 pm »

...part of it?
what i meant was when part of it will get done not relaesed my bad

lookin good so far i hope we see a xanatos movie using beta 3      ;D
Logged

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: GES Update 9/27/08
« Reply #147 on: December 03, 2008, 02:20:07 am »

what i meant was when part of it will get done not relaesed my bad

lookin good so far i hope we see a xanatos movie using beta 3      ;D

Don't count on it lol
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

gggg

  • Agent
  • *
  • Posts: 40
  • Reputation Power: 0
  • gggg has no influence.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #148 on: December 04, 2008, 03:07:43 am »

meh..... u never know
Logged

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,004
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #149 on: December 05, 2008, 12:45:53 am »

meh..... u never know

nope I know lol i been trying to get ahold of him for like a week for this haha
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;
Pages: 1 ... 8 9 [10] 11   Go Up