GoldenEye: Source Forums

  • October 19, 2019, 07:32:25 pm
  • Welcome, Guest
Advanced search  

News:

Pages: [1] 2 3 ... 11   Go Down

Author Topic: GES Update 9/27/08  (Read 55730 times)

0 Members and 1 Guest are viewing this topic.

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,003
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
GES Update 9/27/08
« on: September 27, 2008, 01:11:50 pm »

For all the loyal fans out there, we are alive and have some goodies below! Now before we hear "WHEN ARE THE RELEASE DATES!!!1!?1!?!/" just read the whole post. The mod has taken root again, and alot has been getting done behind the scenes. This mod tends to fly under the radar until MOTY (Mod of the Year) awards. We would like to continue the streak of bieng on the top 10. It seems like we are working as a team once again; and have been like this since Killer Monkey's return to land. Each member has contributed their time and boy, it has been a trip to get here. Heres how the team is broken down:

First off, a special thanks to an old developer; Mark Lodle at Moddb.com, hosting the video and doing alot of work in the background!

Runway made by myself (SharpSh00tah) is completed for the next release. The map was in development for 2+ years. It has been commited and finished. Now I am workin on Streets. If everything goes as planned, the map will be huge!

KillerMonkey has been the life behind the mod. He coded everything from scratch (hence the whole point of the BETA3). Now with the addition of two new coders, and a new modeller, work will be going just that much smoother. Next, YOLT and Deathmatch game modes have been completed and work 100%. Also, many guns have been completed and are ingame including;
pp7(s), Klobb, Cougar Mag, DD44, KF7, ZMG, DK5,RCP90, AR33, even the Tazer Boy has emerged! Yes, there is more!

SporkFire has Silo comming along!

Armored Fury is working on the TANK! Looks amazing!

4Tex is working on a suprise! As usual it looks beautiful.

InvertedShadow is workin on Archives Front Zone and Back Zone, They are nearing testing and will be a showcase map!

Well Konrad Beerbaum and KillerMonkey have taken liberty to create the mod's menu's. First pic is the Team selection, make sure to take a look at some of the options, and the brand new layout. The second pic is the character selection. The third and final pic is the scoreboard! All accompanied by the lovely Cougar Magnum that Fourtecks made and animated (yes, he is a strong as Thor's hammer.)


Team Selection



Character Selection



Scoreboard




Runway Pictures;

On the Runway:





Looking down the runway from the facility building



In the Hanger:



Unreleased parts:





Along with the pictures you can see there Audix had an oppertunity to make some music for Runway, it came out beautifully!
Runway background music - by Audix
www.audixmusic.com/audix_Runway.mp3
Also took his time to create some ambiance...
Multiplayer background music "Shadows in the Temple"- by Audix
www.audixmusic.com/audix_shadowbond.mp3
Good Ol' Cradle
"Rocking the Cradle" - by Audix
www.audixmusic.com/audix_Rocking_the_Cradle.mp3


And Spider, Spider has been organizing people, not only that, but has been doing some botox surgury!




Okay okay, Ill stop with the pictures, Here is a video of gameplay:

heres the good one: http://www.moddb.com/mods/goldeneye-source/videos/goldeneye-source-beta-3-preview1

[/quote]

SharpSh00tah
V.S.
KillMonkey
Who will win?


========================================================
========================================================
========================================================


Okay guys, its time for us to ask you for help. We have decided to draft up some "Achievements" that you can unlock during game play in the near future. However, because we are trying to get this release perfect and out the door in a timely manner, we ask you for help.

Heres the plan, we want you to create 64x64pixel icon's that will be placed inside of Konrad's template. There are some requirements, We either need a layerd .PSD file or .tiff with the logo on a seperate layer.

OR you can just give me the logo with a transparent or single color background with out the template background.  Basically the team needs to be able to take the logo separately and apply filters to it.

FYI: The multi-colored icon will be used once you have unlocked the achievement. Inversely, black and white Icon will be used for the locked achievements.

I want to stress the fact that you WILL be credited for ANY and ALL work that WE decide to use for a FINAL release. Next, we may alter your icon after it is received by the development team, you still WILL be credited.

Template can be downloaded: http://www.konradbeerbaum.com/ges/ach_template.zip

Please contact me (SharpSh00tah) in regards to any questions. Also, finished Icons must be sent over to me as well. Finally, please tell me what you want your alias to be credited as.

Please do not be offended if your icon is not chosen for a release.

Please, post all Icons in this thread
http://forums.goldeneyesource.com/index.php/topic,2201.0.html
All icons posted other than that thread will be deleated.

AIM:      SharpSh00tah
MSN:      Jebsistem@hotmail.com
E-Mail:      Jebsistem@aol.com



** ACHIEVEMENTS **


Licensed to Spill - Shoot 100 soda cans
Tzar of the U.S.S.R. - Kill 50 opponents with the Tazer Boy
Phantastic Phantom - Kill 50 people with Phantom
Remotely Remove - Kill 50 people with a remote mine
Timid Termination - Kill 50 people with a timed mine
Proximity Pulvarisor - Kill 50 people with proximity mine
RCP 4 Death - Kill 50 people with the RCP90 (recipe for death)
PKing Soup - Kill 50 people with the PPK
ARYOU33? - Kill 33 people with the AR3 Assault Rifle
A View To A Kill - Kill 50 opponents with the Sniper Rifle
Silent Assassin - Use only melee weapons and win the round
Number One With A Bullet - Be awarded Most Deadly and Most Accurate (in the same round)
Live and Let Die - Be the last man standing in YOLT game play without dieing (10 times)
I AM INVINCIBLE! - Be awarded Most Deadly and longest inning while playing as Boris







Sincearly

The Golden Eye Source Development Team
« Last Edit: September 27, 2008, 06:49:21 pm by SharpSh00tah »
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

Rodney 1.666

  • Macc
  • 007
  • ****
  • Posts: 1,265
  • Reputation Power: 33
  • Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!
  • Offline Offline
    • Steam profile
Re: GES Update 9/27/08
« Reply #1 on: September 27, 2008, 01:30:26 pm »

*intense excitement*

[Will insert actual post-worthy material later, as I need to get back to work now.]


EDIT:

The video link is error'd.
« Last Edit: September 27, 2008, 01:44:14 pm by Rodney 1.666 »
Logged
Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #2 on: September 27, 2008, 03:13:52 pm »

Logged

GoldeneyeLizard

  • Agent
  • *
  • Posts: 10
  • Reputation Power: 0
  • GoldeneyeLizard is looked down upon.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #3 on: September 27, 2008, 04:40:44 pm »

lol
Logged

1Rusky

  • Secret Agent
  • **
  • Posts: 92
  • Reputation Power: 0
  • 1Rusky has no influence.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #4 on: September 27, 2008, 04:48:08 pm »

I'm getting the feeling back that I had when I first got this game. Thanks for the update, I knew you guys would do it!
Logged

mbsurfer

  • Inactive Tester
  • 00 Agent
  • ***
  • Posts: 793
  • Reputation Power: 41
  • mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.mbsurfer is a force to reckon with.
  • Offline Offline
    • coryshaw.us
Re: GES Update 9/27/08
« Reply #5 on: September 27, 2008, 04:49:13 pm »

HOLY SHIT :o
Logged

FReXx

  • Tareyu Eyre
  • 00 Agent
  • ***
  • Posts: 221
  • Reputation Power: 19
  • FReXx is working their way up.FReXx is working their way up.FReXx is working their way up.
  • Offline Offline
    • Youtube Channel
Re: GES Update 9/27/08
« Reply #6 on: September 27, 2008, 05:22:38 pm »

Seriously nice job. I like it.
Logged
Released maps:
Download - Ge_Bunker_Nw

Jeron [SharpSh00tah]

  • Level Designer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 3,003
  • Reputation Power: 53
  • Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.Jeron [SharpSh00tah] has an aura about them.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #7 on: September 27, 2008, 06:46:51 pm »

and thats why we been quiet, thanks for the responces, we really love em, but we wanted this to be out of the random for a reason ;)
Logged

Complete: Ge_Runway (now under care of CC Saint); Ge_Caverns // W.I.P.:Ge_Streets; Ge_Depot; Ge_Train;

Mark [lodle]

  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,411
  • Reputation Power: 1
  • Mark [lodle] has no influence.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #8 on: September 27, 2008, 07:17:08 pm »

:O

You stole my post :P

Edit: Digit http://digg.com/pc_games/GoldenEye_Source_Beta_3
« Last Edit: September 27, 2008, 07:21:10 pm by Mark [lodle] »
Logged

Rodney 1.666

  • Macc
  • 007
  • ****
  • Posts: 1,265
  • Reputation Power: 33
  • Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!Rodney 1.666 is a rising star!
  • Offline Offline
    • Steam profile
Re: GES Update 9/27/08
« Reply #9 on: September 27, 2008, 07:49:49 pm »

Very, very psyched for BETA 3.

'Tis a good idea to sort of follow the same rule as episodic gaming, as far as releases go.
Smaller things, released more frequently.
Or something to that effect.  ;)
Logged
Quote from: Friday, June 07, 2013
9:48 PM - Macc 1.666: So I post on GE:S after 6 months and Facility comes on Radio Nintendo
9:48 PM - Macc 1.666: think it's trying to tell me something
9:48 PM - Proxie: Tonight you will dream of Grant Kirkhope and VC

Doc.NO

  • 00 Agent
  • ***
  • Posts: 836
  • Reputation Power: 0
  • Doc.NO hides in shadows.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #10 on: September 28, 2008, 12:28:31 am »

I'm jazzed. My mates as well I hope.
Logged

WNxCJL9788

  • Secret Agent
  • **
  • Posts: 84
  • Reputation Power: 0
  • WNxCJL9788 has no influence.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #11 on: September 28, 2008, 12:46:58 am »

Runway looks awesome. The new guns look awesome. The menus? Awesome.

Really looking foward to this guys. Keep up the great work. Can't wait...
Logged

WNxSauron

  • Agent
  • *
  • Posts: 40
  • Reputation Power: 0
  • WNxSauron has no influence.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #12 on: September 28, 2008, 01:28:22 am »

Looks very nice! Best of luck whenever you ship it! And a big w00t to you all, for your hard work and dedication to this mod.


Some sound glitching in the library fight at the end, or is it just the vid?
Logged

X-tra

  • -
  • 00 Agent
  • ***
  • Posts: 266
  • Reputation Power: 0
  • X-tra is looked down upon.
  • Offline Offline
Re: GES Update 9/27/08
« Reply #13 on: September 28, 2008, 02:47:42 am »

.... no that's impossible...

I must be dreaming. Yeah, i'm defenetly dreaming...
Logged
Just in case, I'm French. So if you see that some of my sentences dosen't make any sens, you know why. But hey, who care anyway ?

killermonkey

  • GES Programmer
  • Retired Lead Developer
  • GE:S Fanatic
  • *
  • Posts: 5,474
  • Reputation Power: 346
  • killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!killermonkey is awe-inspiring!
  • Offline Offline
    • DroidMonkey Apps
Re: GES Update 9/27/08
« Reply #14 on: September 28, 2008, 02:51:14 am »

Some sound glitching in the library fight at the end, or is it just the vid?

That was fraps being super gay, but the fight was awesome so I kept it in the video
Logged
Pages: [1] 2 3 ... 11   Go Up