Debriefing > General Goldeneye

Silo?

<< < (2/5) > >>

Doc.NO:

--- Quote from: WNxBIGBIRD on August 25, 2007, 03:47:08 pm ---Yeah I agree with the fact that you need to improvise and redirect some of the level's paths in order to have a steadly flow. Otherwise you end up going around the whole level killing the same person in the same spot.

--- End quote ---

Yea, too: just play on facility_classic... Boring

Semedi:

--- Quote from: Doc.NO on August 28, 2007, 02:03:17 am ---Yea, too: just play on facility_classic... Boring

--- End quote ---

Ouch! :'(

Janus:
Silo was by far my fave map on N64 GE

CrzChris4:
Silo was one of my favorites, but I'm waiting for Dam. I can't wait to hear Robertson's track for Dam.

Xanatos:
really all you have to do to silo is make the the beginning, end, and middle connect and add some more alternate paths and you should be set, really. maybe a few more open areas where these new paths are. it would take some serious revamping other than just that to make it good for deathmatch and teamplay, but that's to be expected.

gametype ideas are great too, just aim for an idea that is suitable for all the maps.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version