Debriefing > General Goldeneye

Silo?

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thedemon6661:
Hey, Will silo be created, because as a multilayer death match map, i don't think it will be very good, but what you could do instead is have a special gametype for silo only, the same as DF:BHD (delta force:black hawk down) where there are "psp's" or whatever you want to call them, set out along the level, and each team has to get to the spawn point of the opposite team, its just and idea but it sounds alright fun to me

(if you don't know what a psp is, its a spawn point separate from default set out through the levels, and each team can control them by touching it, if the other team touches it it belongs to them, this would make for a longer and tougher game =D The silo would be best for this because of its 1 way corridor route, and the corridors are quite thin so it would be difficult

Wake[of]theBunT:
Basically DOD:Silo with GE:S materials, i love the idea from a game-mode perspective, but honestly the map should be revisioned for MP flow, so if that is the prevailing consensus, your proposal will not be possible on the official GE:S map ge_silo

Just a heads up. Dont get me wrong, i like the idea you put forth.

thedemon6661:
Ah right, thats for liking it lol, but i see why it cant be done :)

Semedi:
Yeah, we plan to offer every single player map in the multiplayer mode of Goldeneye: Source. Obviously, some of them are very linear and were never designed for use in multiplayer. In those cases, we usually add aditional routes to improve the maps flow for multiplayer gameplay. I'm sure that will be the case with Silo.

WNxBIGBIRD:
Yeah I agree with the fact that you need to improvise and redirect some of the level's paths in order to have a steadly flow. Otherwise you end up going around the whole level killing the same person in the same spot.

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