Debriefing > General Goldeneye
Silo?
thedemon6661:
as a alernate route around the level, if anyone remem,bers the onld 64 goldeneye and he vent at the bottom of the silo? well i cant remember where i seen it but it was origonally used as a elevator their, now it could be revamped inot a set of stairs spanning around the outside of the level?
Cyan:
Random thoughts on additional routes that could also would supliment original layout to remain unchanged.
Additional Vertical Movement
Since the original was four silos with a path that moved in a spiral fashion around it could make it a double/multi helix and not interfere with the original path. And/or the existing elevator could access the original floor, a bottom floor and the surface. (if elevator moves, and a floor on the bottom and a surface were created to allow access to all spirals)
This would probably only support a max of 4 spirals if kept original path and others were similar to it. Due to each silo being accessed on at least two levels fights between spirals would occur but could be difficult to collect weapons from opponents you kill. (Assuming spirals have limited access on middle floors)
Additional Horizontal Movement
Their were door sized exhaust vents on the floor of the silos (though the player did not originally be able to go to the floor of the silo) that could be used to make a bottom floor to move between the spiral paths and have elevator access. (styling cues of exhaust area could come from Aztec level) Have a surface level allowing access to each by jumping through the silo door from the surface. Periodic crossover points to other spirals scattered between levels.
Mercury:
I think the old silo elevator from the beta should be reintroduced. It effectively connected the top and bottom levels.
(Despite all the misinformation on the net about where this elevator was located, it's really not a big mystery. It was located just to the right of the first door in the level. Notice the railing is missing at that location. The railing is also missing at the corresponding point on the top level. There is a picture on the back of the original game box that shows the elevator quite clearly, in that exact position.)
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Sporkfire:
I'm mapping silo as of right now. Give more detail on this "elevator" though.
Mercury:
Obviously I haven't seen it myself. There are only two glimpses (that I know of) of the elevator. One is the pic from the back of GE box I included. The other is this video, which is apparently from way back when GE was still being developed as an "on-rails" type game.
The elevator shaft itself was just made up of metal girders (or whatever they're called) on three sides with an X-inside-a-square pattern. The fourth side was simply the wall of the silo itself. I have no idea what the carriage looked like, but it was apprently open in the front (the side facing into the silo), and I suspect open on the left and right sides as well. I think it was basically a floor, maybe a ceiling, and the rest made of girders like the shaft. This would make any person travelling in the elevator fully exposed to weapons fire at all times.
The location was in the silo with the start point (silo 4-H4) and ran along the wall section with the weaker red lights. (Two sides in each silo have red lights, but one set is much brighter.)
At the bottom, this is right beside the very first door in the map. At the top, it's at the end of the semi-circular walkway, almost directly opposite the door.
That's about all I know about the elevator.
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