Editing and Customization > Community Content

Guards

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killermonkey:
Matt Harris was an awesome concept artist for us! I need to get in touch with him because he also did some excellent work for some levels like Jungle, Train, etc.

DrDean:
Here is an update for the sake of an update. Baked the high poly body into a normal and ambient occlusion map for the low poly. Straight from xNormal, have to fix a fair number of things in Photoshop. I'll be sculpting the high poly models for all the other parts' normal maps in Mudbox separately.


xNormal seems to be shrinking the torso's bake for some reason, should look more like this:

Peroxwhy?gen:

--- Quote from: DrDean on February 24, 2014, 05:11:26 pm ---Here is an update for the sake of an update. Baked the high poly body into a normal and ambient occlusion map for the low poly. Straight from xNormal, have to fix a fair number of things in Photoshop. I'll be sculpting the high poly models for all the other parts' normal maps in Mudbox separately.


xNormal seems to be shrinking the torso's bake for some reason, should look more like this:


--- End quote ---

Now that looks very good!!!! I really hope you stick with Making Player Models for GE:S! WE NEEEEEEED YOUUUUUUU!!!!!!!!!!

Jonathan Dark:
Really nice work! Keep on!

StupidMarioBros1Fan[1138]:
If we can get random heads on guards, we need to because they did that not onl in the original goldeneye, but also in perfect dark, PD XBLA and the cancelled GE XBLA (you can did pics of a debs head next to a guards he's in the facility showing that it's him) It could be easier to have multiple textures for one head model but it would look out of place compared to all the other heads being modeled to the texture.
The suit itself is looking great right now, I hope you'll be able to get in a few characters without losing interest and/or time to make because that's why there haven't been new characters, like the Alec (Janus) head from like 2011 or something, the guy couldn't work on it anymore and didn't upload what he had.

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