Editing and Customization > Community Content
Guards
DrDean:
Just a light thing I started on today. I've never been confident in my sculpting skills so I'm turning to a program called Marvelous Designer to simulate the cloth. Always wanted to try a larger project with it, too. From there I'll get a low poly, retopologize it in 3DS Max, model out the rest of him, do a bake, fix everything up, and hopefully it won't look like garbage if I make it that far.
I'm more fooling around with it at this stage. This is what I have currently along with the pattern I set up.
It looks very tight right now and I'll definitely need to fiddle with the fabric properties to something a bit heavier, seems a bit more like light cotton right now. My biggest fear is that it won't fit in with the rest of the models currently in GE:S, so the larger the folds the better. Haven't actually started the collar yet and I've yet to do the boots. The belt/suspenders (webbing?) are also causing me some trouble, but again those aren't final. Nothing's final. Except death and taxes.
I think an interesting concept would be to have randomized heads modeled off the developers, just like in the old days. Nobody here gets enough credit in my opinion. Easily done with bodygroups but would need to be coded in - and I'd probably look into something like 3D scanning for that because I'm definitely not going to try modeling 15 heads by myself. Something to think about in the future when this guy's near-finished, maybe. Might not also fit the style of the rest of the models.
For the curious, this is what it looks like pre-simulation.
markpeterjameslegg:
It would be great to have bots as random guards and have them act in a similar fashion to the original Goldeneye if combined with a survival mode, it would be like when you used to fire off a few rounds in Facility and the guards would all come running, great fun :)
Jonathon [SSL]:
Wow, looks awesome. Having dev heads as guards has been an idea for years, we're just obviously very short (read: none) on character modelers. If you want to take a crack at character modeling (which it seems you already have), you'd be more than welcome on the team, I'm sure.
Rick Astley:
looking good so far :)
i look forward to seeing more of your work :D
kraid:
Interresting approach.
As for developers heads.... LOL i didn't even manage to get the reference pics for the head of the moonraker elite yet.
Also not sure if everyone on the team would like to have his face on a character.
I mean it would be a very strange feeling if you play the game and shoot at someone that has your face.
Maybe we should make a thread where ppl can post their own faces (reference pics, front and side view).
The most suitable ones might appear on a character someday.
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