Debriefing > General Goldeneye
GE:S just doesn't feel right to play?
Spacedud:
Well, aiming without the crosshair is just extremely accurate because you can simple 'feel' the middle of the screen and besides having a mouse to aim with. With auto guns, which also has the ammo for it, you just can start by shooting a little higher over the head and then slightly lower the screen until headshots occurs. That way you're likely to make a lot of headshots while without also hitting any other part of the body.
Still, using the crosshair can be deadly - pistols especially - or in general.
If aiming were to be tweaked then I'd rather see more inaccurate weapon fire without using the crosshair instead of a damge buff which I feel personally would be weird and not very GE. I don't know about higher accuracy, though, but I guess I'd go with higher inaccuracy instead. I'm not sure.
Aiming without using the crosshair could also be subject to having the hidden crosshair sway by the character's breathing.
Edit: Okay, so the breathing effect does actually already affect aiming. I like it. I think that's how GE also worked. The degrade of it seems exactly the same with or without aiming. At long ranges it affects the aim more than up close.
RobbeR49:
There already is an increase in accuracy when using the crosshair.
I think in GE64 shooting enemies did feel a little more visceral when you connected. The little sparks and "thwap" sound worked well. GES feels more like tracers just kind of disappear into your opponent + blood spatter that can lie.
The actual invuln mechanic still works great IMO, once you know it's there and have gotten a feel for it.
Deed:
--- Quote from: RobbeR49 on December 17, 2013, 06:42:41 pm ---I think in GE64 shooting enemies did feel a little more visceral when you connected. The little sparks and "thwap" sound worked well. GES feels more like tracers just kind of disappear into your opponent + blood spatter that can lie.
--- End quote ---
This is exactly how the request should've been phrased in the first place. I always thought that the connection effects were too subtle--the original game had that pizazz and very obvious feedback.
This thread had the potential to head south very quickly, so well done to everyone for steering it right. A "classic mode" with exaggerated effects sounds like a lovely idea, though I believe that should be the only place for the effects. Having exaggerated swaying with a very precise input device might feel wrong. 'Perfect Dark: Source' attempted this and it felt very strange.
Kiihhu:
--- Quote from: RobbeR49 on December 17, 2013, 06:42:41 pm ---I think in GE64 shooting enemies did feel a little more visceral when you connected. The little sparks and "thwap" sound worked well. GES feels more like tracers just kind of disappear into your opponent + blood spatter that can lie.
--- End quote ---
I loved the "sparks" and the "thwap" sound in the original game. If felt so great when emptying full magazines from dual ZMGs to the Janus Special Forces guys! :)
StupidMarioBros1Fan[1138]:
The blood splats lying is what gets me, but I'm not exactly that can be fixed since it's an error of the data being sent from your computer to the server and to the person you shot. Sometimes it takes an extra half second or to do this and so while on your screen you hit the person, on the other player's screen you shot a tiny bit later and missed. :P
You can always replace your sound and music files, so if you're missing the "thwap" sound, you can just rip the sound and replace the GE:S one.
I actually like that we can move slowly when using the crosshair because in the original, you stood still, and "moving" would be you quickly moving to the left or right a little bit and stay there until you let go of the analog stick/key. This was done so you could do a sort of hide behind a wall and then move to the side a bit and fire at guards and then go back to behind the wall. It's a nice touch, and sometimes is a life saver on 00 Agent, how this isn't in GE:S, and sometimes I wish it was so i can hide behind a wall and quickly pop out and fire at a guy. Maybe if they make it so two certain keys make you do this, that way using the wasd (or whatever buttons you have configured to move) can still allow you to move around slowly, and then these two other keys allow you to pop to the side quickly and stay there as long as you hold down the key, but you can't actually "move" with them. This would avoid people just spamming the two keys to like zip past other players.
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