Debriefing > General Goldeneye

GE:S just doesn't feel right to play?

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markpeterjameslegg:
You'll find all the Goldeneye 64 sound effects here:-

http://www.therwp.com/downloads/goldeneye-sound-pack

Oh... The zip also contains all the sequencer samples used to create the music :)

StrikerMan780:
I have a suggestion for the blood. How about moving the blood tempent from being handled by the client side hits, and instead only tell clients to spawn the tempent on their end when there's a confirmed hit on the server?

kraid:
We've had that suggestion before, but a lot of different reasons prevent this.

It's a scientific fact that the human brain is faster with visual then with acoustic signals.
This means you'll notice a delay in graphics much better then in sound.

Having the hit sound played 100-200ms after the hit won't be recognizably different,
but having a blood effect display delayed for that time will be.

So when your client is sending a signal to the server and it takes 100ms, then the answer
possibly takes another 100ms which results in 200ms delay.
And i've seen ppl playing and i played myself on even higher latency then this.

How would it feel like to see a blood splatter on a oponent a second after you placed the last shot on him?

namajnaG:

--- Quote from: kraid on May 19, 2014, 09:54:05 am ---How would it feel like to see a blood splatter on a oponent a second after you placed the last shot on him?

--- End quote ---

Just like pretty much any F2P FPS I've ever played.

Rick Astley:
Would be cool to have the dismembermeant mod from Garry's Mod in GES

oooh just imagine the carnage


and the heavy lag :/

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