Debriefing > General Goldeneye

GE:S just doesn't feel right to play?

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killermonkey:
This is not the type of game where you get "easy kills" by sneaking up and pumping some bullets in some guy. I'm sorry, but it never will be like that.

I said "no changes to be made" in my reply because you were making a point that the invulnerability system is awkward and unneeded. However, as stated in the wiki article, the system was present and an integral part of N64 GoldenEye. That is why I said "no changes needed" from that perspective because we are trying to emulate N64 GoldenEye.

I concede that the ramp up in invuln time may need to be revisited and bugs fixed.

Spacedud:
Then emulate the hit detection consistency from N64 GE. Also, emulate weapon swaying and moaning voices from gun shots. :angel: I think people remember and love such things more than something technical as a hit detection system.

I don't see how an option to turn it off would hunt anybody, though, depending on how hard it'd be to implement. There's already options to turn on/off jumping/radar. So you're not against providing options for alternating the gameplay, evidently. I don't see how this is any different. But whatever. Enough said on that. I made my point.

Edit:
So 'no radar' is a cheat in N64 GE, I found out.

I can just hope that the hit detection is made more consistent.

Also, I have another agenda. Since N64 GE multiplayer was played on the same hardware, how best to emulate it but to add a 'LAN optimised mode'? I think that'd be cool. The players wouldn't actually have to be on a LAN, rather the ping should probably be <50 for this setting to function without ping related issues.

You'd have new option available if you think about it.

killermonkey:
All weapon damages and fire rates are balanced against the invulnerability system. If you simply turn it off then you would kill people in less than a second, much like in LTK. Plus the pain hurt sound would play about 4-5 times in succession causing the screen to white out.

It is not a simple thing to disable, nor should it be since this is how the game is structured.

We tested pain sounds, and they were really annoying with so many players in a server. I do not see this feature being in the game anytime soon unless someone can make a non-annoying pain sound.

Weapon sway is in the game, I am really confused by this. There is even a subtle, GE64 inspired, breath effect that moves your aim position around. Weapon idle animations may be what you mean which are entirely inconsequential and do not affect gameplay (read "for show").


I know I am not being very forthright with your suggestions, but I hope you realize that we have not done things "by accident" on this mod. We have over 5 years of testing and suggestions under our belt. Some things work, some things do not.

Rick Astley:
i was kinda hoping for a female breathe sound though
because hearing Mayday or Female Scientist with male breathing sounds...kinda freaks me out thinking about it...


Then again Mayday was very...ummm manly in a view to a kill
 :o

Spacedud:

--- Quote from: killermonkey on December 09, 2013, 02:54:48 am ---All weapon damages and fire rates are balanced against the invulnerability system. If you simply turn it off then you would kill people in less than a second, much like in LTK. Plus the pain hurt sound would play about 4-5 times in succession causing the screen to white out.

It is not a simple thing to disable, nor should it be since this is how the game is structured.

We tested pain sounds, and they were really annoying with so many players in a server. I do not see this feature being in the game anytime soon unless someone can make a non-annoying pain sound.

Weapon sway is in the game, I am really confused by this. There is even a subtle, GE64 inspired, breath effect that moves your aim position around. Weapon idle animations may be what you mean which are entirely inconsequential and do not affect gameplay (read "for show").


I know I am not being very forthright with your suggestions, but I hope you realize that we have not done things "by accident" on this mod. We have over 5 years of testing and suggestions under our belt. Some things work, some things do not.

--- End quote ---

Well, I meant aim swaying. I don't know what it is called. Like, aim and the weapon would move independently. That'd really make GE:S feel like something unique.

I do understand these issues which you describe by simple turning the hit system off. It could be done, but I'd also prioritize working out the hard edges of the current system, too.

On sounds, couldn't such pain sounds just be an option, though? It's not a limitation, so I don't get it. You have to understand that not all players play on high pop servers. I have to emphasise this strongly. I personally only play with 4-6 players max. I like a more personal gameplay like on the N64 console.

I've no doubt that you guys have a ton of experience by creating this mod, but even so, sometimes outside views is needed, too.

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