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Author Topic: v4.2 Bots  (Read 16779 times)

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Kratos

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Re: v4.2 Bots
« Reply #15 on: August 08, 2012, 06:08:37 am »

This is great feedback. The hardest part about coding ai is that most of the behaviors don't appear with a short testing session and common problems may be missed or overlooked as sporadic.

I am taking all these reports seriously and am working on the issues. I have a real passion for lifelike ai, I have big plans for what I have created for future projects, so perfecting the basic issues now will go far for the future.

Yea, also I cant wait for the heat map major suggested in another thread. With that implemented, oh man we can make them even more human-like!

Kudos to KM and Troy (since you guys are only main coders?)
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TriDefiance

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Re: v4.2 Bots
« Reply #16 on: August 08, 2012, 11:58:53 am »

Yea, also I cant wait for the heat map major suggested in another thread. With that implemented, oh man we can make them even more human-like!

Kudos to KM and Troy (since you guys are only main coders?)

KM is the main coder for GE:S, Troy only makes third-party gamemodes, etc.
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namajnaG

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Re: v4.2 Bots
« Reply #17 on: August 08, 2012, 12:48:19 pm »

There's also the man on the orange if I'm not mistaken, But I think he's not around anymore.

CCsaint10

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Re: v4.2 Bots
« Reply #18 on: August 08, 2012, 04:56:49 pm »

^lol. Classic line hahaha
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Brings back memories, doesn't it? :D

Peroxwhy?gen

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Re: v4.2 Bots
« Reply #19 on: August 08, 2012, 07:39:26 pm »

There's also the man on the orange if I'm not mistaken, But I think he's not around anymore.

Well there is the lol for the day :p
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I SHOOT YOU FUCKING 16 PP7 SHOOTS AND YOU DONT DIE MAN
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