Thanks a lot man!
And there is more to come, even! I left a little hanging present in the bot code which I will be working on for a future patch that will let me code in advanced schedule interrupts (which are impossible with Valve's stock AI Code).
An example of this is if a bot is going to an enemy and he passes by armor. Right now the bot has to drop the enemy schedule then add an armor schedule. Then, if lucky, regain the enemy schedule.
Advanced interrupts would let me store away the current enemy schedule and do an interim armor run if I am nearby, then restore the enemy schedule.