Editing and Customization > Community Content
My New Project
namajnaG:
Nice work so far, Reminds me of bad memories from when I was a kid.
markpeterjameslegg:
--- Quote from: namajnaG on July 03, 2012, 09:00:41 pm ---Nice work so far, Reminds me of bad memories from when I was a kid.
--- End quote ---
I do apologize if I give you any nightmares tonight. :-) And thanks Kraid, you were right, looks much better.
I have created 3D doors to replace the 2D textures, filled in the banisters, added much better wood texture for tables, player now starts with pistol ready, light texture replaced with shiny black one and many other details.
markpeterjameslegg:
Well... I've started the next room, and I've had my hands full already... You see, the engine wasn't really designed for modelling, so when I set out to create realistic looking curtains I ran into so many issues. I never gave up, it's taken hour upon hour but I finally got my curtains... Phew (wiping sweat off brow). This is the first room on the left with the statue, where you collected the first floor map, just before the corridor where the dogs jump through the windows.
Sam Colt:
As an old school RE fan (that is, pre-RE4), I fucking love this idea. Your screens look pretty good, but I can't help but feel that the project would be better server in another engine like Source or UDK. Anyway, if you ever want help with anything I'd be glad to do what I can, hit me up.
markpeterjameslegg:
Thanks Sam, I agree on a couple of things you said there, for me Resident Evil went downhill as soon as it went 3D, I remember going out and buying Code Veronica for my Dreamcast and although I was initially impressed, it wasn't long before boredom set in, but I loved the Dreamcast version of Resi2. The last decent one's for me was the Gamecube re-make of the first and Resident Evil Zero, it just isn't the same without the still images and fixed cameras.
I also agree on the choice of engine, but I have been working with GTK Radiant for 6 years now on and off, I like it's ease of use, simplicity and user friendly functions, although it has it's moments where you want to pull your brain through your eye socket. Also, I think it would have taken a lot longer than 4 days to create the main hall in the Source engine.
Do you by any chance have any modelling experience Sam?
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