Editing and Customization > Community Content

My New Project

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markpeterjameslegg:
Thought I would upload some screens of my new project, I am attempting to build the entire Resident Evil Mansion in the Doom 3 engine. It's a massive challenge, but then when I set my mind on something, I can usually achieve it, it does however depend on the limitations of the engine for which there are many. I'm currently on day 3 and nearing the end of the first room which is the main hall where you first start the game, due to the limitations however I felt the need to make it a little smaller than the original:-


Door Test
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This is the most important aspect for me in this mod, I felt it necessary to make the progression from room to room the same as the original, however without being a coder there's no way to have two doors floating in mid air, so I just went with a blank screen with the sound of the door opening and closing, in the end I decided I preferred the blank screen:-


http://www.youtube.com/watch?v=OxI4uBaJwNE&list=PL1FCDAA60E9CED104&index=3&feature=plpp_video



Kratos:
Oh my fucking goodness, that looks absolutely fucking gorgeous! Keep up the good work!

markpeterjameslegg:
Thanks for the comment, if there's one thing I have learnt whilst doing this project, it's that Specular and Bump mapping are highly overrated.

liamcadhain:
I've never played the original before (nor any game in the series for that matter), but your map looks pretty neat. Keep up the good work!

markpeterjameslegg:
Added a new improved ceiling and added a chandelier (as good as I can create in Doom 3 engine). Dropped lighting a little to improve the atmosphere, adjusted various lights around the area to improve the overall look and feel, getting so close to finishing this room now. Anyway, here are the screens:-

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