Editing and Customization > Past Versions

[Gameplay] Agent Under Fire (Final)

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killermonkey:
The weapon progression that I proposed to Troy makes sure there is commensurate reward for teams that utilize their key players whilst protecting them as well. This rewards team work and a well functioning team will surely end the round quickly, thus earning points. I see nothing wrong with that.

PPK:
It was quite a confusion when I played, then. The key player usually ended up killing the other team's key player so I never had the chance of seeing the full weapon progression (and when I saw the AR33 it was because my whole team had been killed...)
That progression seems fine, now that I see it. If your whole team is murdered by the other team's key player, you'll be in a hairy situation but that's your fault. I will have to play longer matches with more people to comment any further, or just accept what you two just said, since everything seems reasonable. I guess it all boils down to the quality and organization of your team.

Troy:
If you look at the first post, you can always just type !weapons and it will print the loadout.

Troy:
I came across a bug yesterday after playing with a large group a people.  The mode was switched to AuF half way through the match.  A player had selected Ourumov in the previous mode.  AuF continued to let him be Ourumov which caused a costume problem.  A costume prevention has been implemented for both team's bodyguards to prevent this problem from occurring.

- I have updated the download link's version.

Excidium:
nice job on finishing    I shall upload it to 1138 servers now.....was waiting for the final

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