Editing and Customization > Past Versions
[Gameplay] Agent Under Fire (Final)
Troy:
Thanks for uploading it to your servers. I cannot even begin to fathom the amount of time and effort I put into this mode. I hope the community enjoys it. ;-)
Troy:
This game mode has just received an update.
!weapons now prints the team's weapon levels to a box versus chat.
The help string has been condensed, and the say commands are included at the bottom.
TriDefiance:
@Troy
In my opinion upon playing this gamemode, the DD44 is far more OP than the PP7. This in turn gives Janus a huge lead. Is there a way to provide both teams with the same starter weapon?
Troy:
I don't know where you got your facts from, but I got mine from the Wiki...
The PP7 and DD44 do exactly the same damage. The PP7 is actually better because it's more accurate.
This list was chosen for a reason for both teams:
MI6: PP7, ZMG, KF7, AR33, Moonraker
Janus: DD44, D5K, KF7, RC-P90, Moonraker
Level 1: Damage and fire rate are the same. MI6 has a slight advantage because their weapon is more accurate but Janus has one more shot in their magazine.
Level 2: Damage is the same. Janus has a slight advantage because their weapon is more accurate but MI6 has more bullets.
Level 3: KF7s
Level 4: Fire rate and accuracy is the same. Janus' weapon has a larger magazine size but MI6's weapon can zoom.
Level 5: Lasers
TriDefiance:
I'm not saying your weaponset is bad or anything, I'm just saying if a player was to shoot MI6 with constant headshots with the DD44 compared to the PP7, you'll notice the difference. Idk, it's something I observed.
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