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Author Topic: Ge_MI6_HQ  (Read 58662 times)

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Rick Astley

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Re: Ge_MI6_HQ
« Reply #105 on: October 22, 2012, 12:30:00 am »

Looks fantastic great job Boris :) two quick question does Bond have an office? and will the map feature Bots?

and a couple of suggestions:

for Moneypenny's office why not have a pot plant behind her or a coat rack (which Bond use to put his hat everytime he walked into the room) just to spice up the room
and
For M's Office you could have images of the previous M's on the wall or maybe a photo of Ourmov on the screen (like in Goldeneye)



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Boris_Crack

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Re: Ge_MI6_HQ
« Reply #106 on: October 22, 2012, 02:50:02 am »

Looks fantastic great job Boris :) two quick question does Bond have an office? and will the map feature Bots?

and a couple of suggestions:

for Moneypenny's office why not have a pot plant behind her or a coat rack (which Bond use to put his hat everytime he walked into the room) just to spice up the room
and
For M's Office you could have images of the previous M's on the wall or maybe a photo of Ourmov on the screen (like in Goldeneye)




Hey man thanks. Yes Bond does have an office but there is nothing that makes it stand out from the rest of the offices because of the lack of props. I would've put the suitcase from Casino but I can't. The only way you can tell it's Bond's office is by watching that scene from Die Another Day. Though there's a painting of a boat in it like in the movie(I think that was because Ian Fleming liked ships). As for the coat hanger, there would be one in every office if there was a prop for it. But there is none. And finally for the Orumov thing from Goldeneye, I originally intended to do that(wich you can read in one of my first posts) but I would have to modify the wall and it would be time consuming and I need to put A LOT of props so I won't do it for the first release but it will probably be there in a later version of the map(as well as a second floor if the map is popular enough).
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TriDefiance

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Re: Ge_MI6_HQ
« Reply #107 on: October 22, 2012, 03:17:58 am »

This looks amazing! Sign me up if you need a tester! :D
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Boris_Crack

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Re: Ge_MI6_HQ
« Reply #108 on: October 22, 2012, 04:09:06 pm »

This looks amazing! Sign me up if you need a tester! :D
Will do. Thanks.
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Rick Astley

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Re: Ge_MI6_HQ
« Reply #109 on: October 23, 2012, 12:18:56 am »

Hey man thanks. Yes Bond does have an office but there is nothing that makes it stand out from the rest of the offices because of the lack of props. I would've put the suitcase from Casino but I can't. The only way you can tell it's Bond's office is by watching that scene from Die Another Day. Though there's a painting of a boat in it like in the movie(I think that was because Ian Fleming liked ships). As for the coat hanger, there would be one in every office if there was a prop for it. But there is none. And finally for the Orumov thing from Goldeneye, I originally intended to do that(wich you can read in one of my first posts) but I would have to modify the wall and it would be time consuming and I need to put A LOT of props so I won't do it for the first release but it will probably be there in a later version of the map(as well as a second floor if the map is popular enough).

ah okay :) also if you need someone to test it im up for it :)
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Boris_Crack

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Re: Ge_MI6_HQ
« Reply #110 on: October 30, 2012, 01:25:51 am »

So, here is a brand new video update of my map(on my new youtube account). The video is a bit laggy. I filled the first few offices with the limited props I had while trying to make each of them unique. At the end you can see the whole map with Q-Lab and the computer room. But I just wanted to concentrate on the first part because I didn't prop the rest of the map yet. So for the first 35 seconds, I'd like you guys to compare the map with the virtual reality scene from DAD wich I'm going to provide the link for. Then the rest is just me showing off the offices and the situation room. Of course this map isn't gong to be a perfect replica like I wanted at first because of the lack of available props but it still kicks some asses.


MI6 HQ Video Update : http://www.youtube.com/watch?v=1eXXV4UOWt0&feature=youtu.be


VR Scene from Dia Another Day :
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Proxie

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Re: Ge_MI6_HQ
« Reply #111 on: October 30, 2012, 04:15:50 am »

Should probably change the floor textures around.
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The Cy

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Re: Ge_MI6_HQ
« Reply #112 on: October 30, 2012, 08:38:44 am »

Boris_Crack, your map looks indeed very promising. I like it. but what do you mean by "limited props" ? there are hundreds of good props you can use for your office...books, pencils, document files, trash cans, tables, cables, electric switches, sprinklers...look at maps like archives or casino. you can use every single prop that you see there. choose a prop from the (goldeneye source) list, add the right class and then it's ready for your map.

and don't forget to use some decals, like (exit) signs, arrows, carpets. these things add more atmosphere to your map.
« Last Edit: October 30, 2012, 09:13:45 am by The Cy »
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Boris_Crack

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Re: Ge_MI6_HQ
« Reply #113 on: October 30, 2012, 11:23:55 am »

Boris_Crack, your map looks indeed very promising. I like it. but what do you mean by "limited props" ? there are hundreds of good props you can use for your office...books, pencils, document files, trash cans, tables, cables, electric switches, sprinklers...look at maps like archives or casino. you can use every single prop that you see there. choose a prop from the (goldeneye source) list, add the right class and then it's ready for your map.

and don't forget to use some decals, like (exit) signs, arrows, carpets. these things add more atmosphere to your map.
I don't know how to add the right class.
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Boris_Crack

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Re: Ge_MI6_HQ
« Reply #114 on: October 30, 2012, 11:27:27 am »

Should probably change the floor textures around.
No, I think it's perfect how it is.
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Rick Astley

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Re: Ge_MI6_HQ
« Reply #115 on: October 30, 2012, 12:11:40 pm »

Looks great Boris :) the layout is really good
needs some more details but i like what i am seeing :-)
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The Cy

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Re: Ge_MI6_HQ
« Reply #116 on: October 30, 2012, 12:52:00 pm »

I don't know how to add the right class.

ADDING PROPS:

1. click on the entity tool. 2. left mouse click on the floor creates your entity. doubleclick on the entity.



3. the object properties window opens. choose "world model". 4. click on "browse"



5. the model browser opens. make sure you use gesource models above. choose an object, perhaps write "table". choose an available table.
6. click on the info section on the right. 7. now you see the table's classes: prop_dynamic and prop_static, because the were tagged by a hook. with that knowledge in mind close the model browser.




8. now choose the right class for your table. in this case you can choose prop_static or prop_dynamic. (explosive things like barrels or computers are prop_physics instead). 9. click ok and now your table has the right class and should appear in the map.




now you can add every model you want.  ;)
« Last Edit: October 30, 2012, 01:04:59 pm by The Cy »
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Boris_Crack

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Re: Ge_MI6_HQ
« Reply #117 on: October 30, 2012, 04:04:27 pm »

Oh THAT'S how you do it. Many, many thanks Cy. I'll be able to put more props now.
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Boris_Crack

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Re: Ge_MI6_HQ
« Reply #118 on: December 11, 2012, 12:22:48 pm »

Q-Lab is slowly coming together.
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Boris_Crack

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Re: Ge_MI6_HQ
« Reply #119 on: December 12, 2012, 03:51:06 am »

Three more shots.
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