GoldenEye: Source Forums

  • November 21, 2024, 11:26:53 pm
  • Welcome, Guest
Advanced search  

News:

Pages: 1 2 3 [4]   Go Down

Author Topic: [Gameplay] Freeze Tag Mode  (Read 30304 times)

0 Members and 1 Guest are viewing this topic.

Joe

  • Secret Agent
  • **
  • Posts: 139
  • Reputation Power: 54
  • Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.
  • Offline Offline
Re: [Gameplay] Freeze Tag Mode
« Reply #45 on: November 24, 2012, 03:58:06 pm »

I think I will be able to prevent this script from triggering that GE:S bug by simply making it spawn an eliminated player before allowing them to become a spectator.

I have fixed the spectator bug and it will be out in the next patch.

Thanks, when this patch is released I will update this mode's script.

If I can prevent this script from triggering that GE:S bug, then I will release a beta version today.
« Last Edit: November 24, 2012, 04:05:55 pm by Joe »
Logged
Free games:FPS + RTS: Renegade X & Battlezone 1.5,RTS: 7 Kingdoms & Open Red Alert, TBS:Hedgewars, playcatan.com & www.wesnoth.org

Joe

  • Secret Agent
  • **
  • Posts: 139
  • Reputation Power: 54
  • Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.Joe has an aura about them.
  • Offline Offline
Re: [Gameplay] Freeze Tag Mode
« Reply #46 on: November 24, 2012, 05:10:57 pm »

I think I will be able to prevent this script from triggering that GE:S bug by simply making it spawn an eliminated player before allowing them to become a spectator.
This workaround worked.

I will release beta 1.00 later after I've done some final bug tests. I will now only make bug correcting changes to the code in the beta 1.00 script.

Although I see what you mean by the bug, it is rather rude haha.
Sorry

Anyway, you can spawn bots when you are a spectator by setting the ge_bot_threshold to -1 then use ge_bot to spawn bots.
Thanks, now that I know how to do this I will be able to do some extra bug tests.
« Last Edit: November 24, 2012, 05:21:42 pm by Joe »
Logged
Free games:FPS + RTS: Renegade X & Battlezone 1.5,RTS: 7 Kingdoms & Open Red Alert, TBS:Hedgewars, playcatan.com & www.wesnoth.org

Mangley

  • No Longer Leads The Art
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,848
  • Reputation Power: 270
  • Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!Mangley is awe-inspiring!
  • Offline Offline
Re: [Gameplay] Freeze Tag Mode
« Reply #47 on: November 24, 2012, 08:38:25 pm »

I never liked Freeze Tag in MoH:AA, it just clashed with the way the game was designed way too much, particularly on the more linear objective maps. CKR Realism in Objective mode was always MoH:AA at it's finest!

Anyway I think it would probably work pretty well in GE:S, so I look forward to seeing how it works out.
Logged
Concept Artist, Environment Artist, Effects Artist, Sound Designer
Pages: 1 2 3 [4]   Go Up