Editing and Customization > General Discussion
So What can we expect for 4.2?
Storm101:
I definitely think we should be able to dual-wield crazy stuff like Rocket Launchers and RCP90s somehow. It's part of the crazy fun GoldenEye is known for. Only being able to dual-wield weaker weapons in normal game modes and the crazy stuff in a separate dual-wielding game mode sounds good.
JcFerggy:
--- Quote from: Storm101 on April 30, 2011, 06:17:13 pm ---I definitely think we should be able to dual-wield crazy stuff like Rocket Launchers and RCP90s somehow. It's part of the crazy fun GoldenEye is known for.
--- End quote ---
>Implying that you did that before on multiplayer.
There really is no point to duals, and its more of a con than a pro. You use twice the amount of bullets, for the same wait time between shots. Lets say that I unload a RCP-90 clip into a guy. Only one bullet is going to hurt him, then the invulnerability will take effect, and each shot while that is in effect is just wasted. Now I have twice that amount being wasted. Duals also will just increase bullet spamming rather than timed shots and aiming.
major:
They should be added, just for the sake of nostalgia at a minimum. We can regulate them how ever is needed, but they should be there. My $.02
Rodney 1.666:
At the very least they'll need to be in SP. *thinks too far ahead*
Storm101:
Yeah, it's just for the novelty of it, really. Who here didn't like turning on the all guns cheat and messing in around in single player with dual anything? Now that we have the chance to include it in multiplayer, we should.
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