Editing and Customization > General Discussion
So What can we expect for 4.2?
liamcadhain:
--- Quote from: Bashe on April 24, 2011, 06:23:43 pm ---People actually playing
:|
--- End quote ---
That and dual wielding like in the original if only for the chaotic factor :)
namajnaG:
--- Quote from: liamcadhain on April 25, 2011, 11:42:28 am ---That and dual wielding like in the original if only for the chaotic factor :)
--- End quote ---
Make it a toggleable option in the console because the original mutliplayer did not have dual wielding, And to keep balance within all players. (That is if the dev's actually do it.)
JcFerggy:
The only way I can see Duals working is if it was its own game mode. It would only happen if the weapon set had two of the same weapon on two different slots. So ingame the player would have to travel to one weapon spawn, then go to the other weapon spawn, obtaining two unique weapons slots.
kraid:
IMO it could work at least for the pistols and other weak weapons like the klobb.
liamcadhain:
--- Quote from: JcFerggy on April 30, 2011, 03:05:46 am ---The only way I can see Duals working is if it was its own game mode. It would only happen if the weapon set had two of the same weapon on two different slots. So ingame the player would have to travel to one weapon spawn, then go to the other weapon spawn, obtaining two unique weapons slots.
--- End quote ---
True, it would be total anarchy in other games modes like LTK for example. But DM wouldn't be too bad with it especially if you could dual wield weaker weapons like the Klobb as Kraid suggested
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