Debriefing > Impressions & Feedback

Headshots need to be toned down a little

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evoepitaph:
I personally think removing head shots completely would make this feel more like the Golden Eye 64 days but I'm sure tons of people would complain about a head shot removal. However I certainly think head shots should be made a great degree harder to pull off.

I'm perfectly fine with head shots being in games (meaning I won't normally voice opposition) but when the kill messages on the top of the screen constantly scroll "X was killed by Y with GUN with a HEADSHOT" it just seems a little too much.

There is supposed to be some kind of trade off in games where head shots are harder to pull off but result in much more damage. Well they are certainly no harder to do than normal body shots at the moment.

That's really the only thing I find negative about this game, I played a few years ago and you guys really have come miles from that release.

TL;DR - Head shots are too easy for everyone, make them harder.

Proxie:

--- Quote from: evoepitaph on December 20, 2010, 11:39:22 pm ---TL;DR - Head shots are too easy for everyone, make them harder.

--- End quote ---
Yeah, lets just make all of the heads extremely small.

Seiya:
As you don't die instantly, it's just easier to aim for the head. Also, Keyboard + Mouse helps a lot more than a N64 controller...

killermonkey:
Be prepared to be stunned (yah that's right I am about to blow away your baseless claim):

Mangley:
One of the main reasons headshots weren't as common on the 64 is because autoaim aimed towards the torso. But autoaim was an aid to the cumbersome controls that many shooters suffer from on consoles.

We have mouse & keyboard, which reigns supreme over all control pads for shooting games and precision aiming. So there's no need to have an autoaim feature, which would only hinder our aim on the PC.

What it boils down to is you have to accept that on the PC, Goldeneye is never going to be totally the exact same experience as it was on this 64. It would be poor design choice to self-impose arbitrary design restrictions of the N64 title, restricting the potential for improvements and adapting the game to the PC environment.

Fact is the most hardcore GE64 players never played with autoaim and almost exclusively aimed for headshots. The average 64 player just went with autoaim.

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