Debriefing > Impressions & Feedback
Headshots need to be toned down a little
			VC:
			
			
--- Quote ---I believe in the N64 version the bullets only went a certain distance depending on the bullet type.
--- End quote ---
Believe again.  I used Dam for my firing range.  As in, straight down.  All the way.  That's pretty far.  It probably had a clipping plane in cases like Cradle, where the clipping was required to render the map, and maybe Surface (I have not tested there), but if you could see it you could hit it in all my exploration.
		
			djzeratul:
			
			Yeah, you're right... The bullets probably hit a clip distance and stopped. I remember in surface with paintball mode on, I was able to hit a sentry tower from pretty far away using the PP7, but a further tower did not have the paint splotch when I zoomed in with the sniper rifle after shooting with the PP7. Most likely again due to clip plane. Good explanation, I had not thought of that.
		
			kraid:
			
			
--- Quote from: djzeratul on December 26, 2010, 10:17:04 pm ---A PP7 should not be able to get a one-shot headshot kill from one tower of cradle all the way to the other side of the map.
--- End quote ---
I'd call this luck. Other times you cannot hit anything that far away.
If you could always do one hit kills with that gun on that distance it would be an issue.
But i don't think this is the case, is it?
		
			VC:
			
			Today: BOO!  Someone killed me from tower to tower on Cradle with a PP7 headshot, pistols go too far!
Tomorrow: BOO!  Someone killed me from tower to tower on Cradle with a rifle, I spawned with a pistol so I couldn't do anything but die like a bitch!
		
			V!NCENT:
			
			_O_ @VC
		
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