Debriefing > Impressions & Feedback
Headshots need to be toned down a little
markpeterjameslegg:
Interesting pictures, these boxes are the hit zones for every part of the body I assume. If so, I don't understand how I don't get more head shots. I think the issue is probably that... I die all the time, more than I kill, but I don't always get head shots, even after releasing magazines of bullets, and when your up against the pro's, they can turn and head shot you in the blink of an eye. The only thing to do is keep practising, you'll have good games and bad games, but the more you play, the better you'll get at taking the head shots. I read somewhere on the forum that the best place to aim is at the base of the neck, that will up your chance of hitting the enemy and lessen the chance of bullets missing altogether.
killermonkey:
--- Quote from: markpeterjameslegg on December 21, 2010, 02:16:09 am ---even after releasing magazines of bullets
--- End quote ---
A lot of people say this exact sentence and don't realize they answered their own problem. You are activating the player's invuln period when you spam them with bullets and the pro that pops you in the skull is laughing at you wasting your ammo.
That is is the distinction in GoldenEye from other FPS's. You need to overcome the urge to spam and hope you plant a headshot and actually AIM and plant the headshot every time. A pro is not lucky, he is skilled.
As for my images, you can clearly see the head hitbox in GES is approx 1/4 the size of the body. So to say it is easier to get head shots than body shots is outrageous and baseless. You can also obviously see that our hitboxes hug the body A LOT more than those of TF2 and other Valve games.
evoepitaph:
I'm well aware of all of that. And also I don't think I ever claimed that the hitboxes were too large but you sure would have blow my baseless claim away if I had! The problem is the speed at which the players move as compared to a game such as TF2 is different/slower. I guess it could easily be my problem being used to faster paced games and therefor being able to easily track the heads on players but it doesn't seem like head shots give the rest of the community a whole lot of trouble either.
I'm not complaining about the head shots because I can't get them. I'm complaining (if you want to call it that, doesn't matter to me) and giving feedback because it's too easy and takes away from the game experience for me anyway. But that's what feedback is for isn't it? Enough people feel a certain way and you change it to suit the needs of the majority, and if the idea falls into the minority it doesn't make it to the change log.
Changes doesn't necessarily need to be made to the head either.
Maybe even make a server toggle that makes headshots worth the same damage as a body shot? Might be a good way to test things out first. Not sure how hard that would be though, so just throwing out thoughts :)
Wake[of]theBunT:
No offense but that doesn't make any sense.
What is the point of hitting this smaller target if the damage is the same...Wouldn't everyone pros or otherwise just spam body center then? I don't get it.
Sorta sounds to me, personally, like you are saying "I'm great at hitting headshots and so are some other people so lets all agree to nerf our ability to show any 'skill = reward' dynamic"
I don't find that to be in service of the community, the game, realism or the original game.
markpeterjameslegg:
--- Quote from: killermonkey on December 21, 2010, 02:42:36 am ---A lot of people say this exact sentence and don't realize they answered their own problem. You are activating the player's invuln period when you spam them with bullets and the pro that pops you in the skull is laughing at you wasting your ammo.
--- End quote ---
Yeah, I take your point KM, but I have tried the tapping method on the mouse button as well, and I don't seem to be any better off, I wonder sometimes if there's just a difficult learning curve or some trick to the gameplay that takes a long time to master, Unfortunately at the moment im creating an expansion pack for a game single handedly which as you can imagine takes a lot of time, but I know I need to spend a lot more time on this game.
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