Debriefing > Bug Reports & Fixes

Troy's Bug Thread

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Mike [fourtecks]:
Interesting. I will make a note to add a logic_auto to fire some outputs to try to fight against this, though this should be a rare occurrence in normal gameplay. A possible 'fix' won't be until after 4.1 since everything is locked down, and this assuming I get to it.

killermonkey:
Oh I know you! :-)

Yah this sounds like a weird interaction between the round restart process (which resets all entities to their original level configurations save a few select ones (such as players, gamerules, etc.)) and the entity itself not properly accepting triggers after a blockage.

Troy:
It is not a rare occurrence in public servers.  I have dealt with this bug several times and finally took to time to figure out why it was doing it.  I believe there is another cause for this issue.  These were just two ideas I had in mind.

Troy:
This door gets stuck a lot.  The door remains halfway open while trying to close.  I can't open or close the door when this happens.  Storm and I tried to replicate the bug by standing in the doorway, putting mines, and by rolling the nearby gray canisters into the doorway.  Unfortunately, we were unsuccessful.

Storm101:
Yeah, I've experienced this too. I don't really remember it, but there is definitely something weird with that door.

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