Debriefing > Bug Reports & Fixes
Troy's Bug Thread
Mike [fourtecks]:
Interesting. I will make a note to add a logic_auto to fire some outputs to try to fight against this, though this should be a rare occurrence in normal gameplay. A possible 'fix' won't be until after 4.1 since everything is locked down, and this assuming I get to it.
killermonkey:
Oh I know you! :-)
Yah this sounds like a weird interaction between the round restart process (which resets all entities to their original level configurations save a few select ones (such as players, gamerules, etc.)) and the entity itself not properly accepting triggers after a blockage.
Troy:
It is not a rare occurrence in public servers. I have dealt with this bug several times and finally took to time to figure out why it was doing it. I believe there is another cause for this issue. These were just two ideas I had in mind.
Troy:
This door gets stuck a lot. The door remains halfway open while trying to close. I can't open or close the door when this happens. Storm and I tried to replicate the bug by standing in the doorway, putting mines, and by rolling the nearby gray canisters into the doorway. Unfortunately, we were unsuccessful.
Storm101:
Yeah, I've experienced this too. I don't really remember it, but there is definitely something weird with that door.
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