Debriefing > Bug Reports & Fixes
Troy's Bug Thread
Troy:
I've noticed when the game mode switches maps, and the limit set by ge_autoteam is met when the map starts, ge_teamplay remains 0. This causes ge_autoalltalk not to set sv_alltalk to 0. For the first round of the map, sv_alltalk is 1. :-[
Troy:
I was eliminated from yolt, I switched the camera to a current player, and I hit the character select button. The character started to jump around. :P
Proxie:
That was mentioned back in beta 3 days if memory serves.
Troy:
Oh, I didn't know.
Navigation
[0] Message Index
[*] Previous page
Go to full version