Debriefing > Bug Reports & Fixes

Troy's Bug Thread

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Troy:
I've noticed when the game mode switches maps, and the limit set by ge_autoteam is met when the map starts, ge_teamplay remains 0.  This causes ge_autoalltalk not to set sv_alltalk to 0.  For the first round of the map, sv_alltalk is 1. :-[

Troy:
I was eliminated from yolt, I switched the camera to a current player, and I hit the character select button.  The character started to jump around. :P

Proxie:
That was mentioned back in beta 3 days if memory serves.

Troy:
Oh, I didn't know.

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