Editing and Customization > Resources, Tools, Tips & Workarounds
3ds Modeling Tool for Source
wallworm:
OK... I've updated it again... it now supports back to Max 2008!
Version 0.98 released on 01-07-2011
•Added support for 3ds Max 2008+. Before this update, the tool would not work in version 2008 or 2009.
•Fixed bug to the Pick LOD buttons. They were broken in the 0.95 update.
•Changed the way that the Texture Exporter utility works. The tool will now always run the VTF texture compiler when you run the Export Textures utility.
•Renamed the Configure Tool button to Settings
Until the auto-collision hull generator is ready, I will probably not be updating the tool (unless there are major bug reports).
Thanks for all the support!
wallworm:
Steps to export props and textures into game in a couple minutes.
wallworm:
I added a new docs page about the LOD generator and a new video for it at http://wallworm.com/projects/utilities/docs/using/generate_lods.html .
Also... I didn't notify ya'll but there have been a few minor updates. The current version is 0.983. Most of the updates since 0.98 are for sequences and a little added error checking. A couple tweaks to the texture export function... all of which is listed in the Changelog at http://wallworm.com/projects/utilities/docs/resources/changelog.html .
wallworm:
I updated the tool to version 0.985 a little bit ago. The main new feature is an LOD camera that will display LOD switch like the "Auto LOD" checkbox in the HL Model Viewer. Here is a short piece of docs and video at
http://wallworm.com/projects/utilities/docs/rollouts/utilities.html#lodCamera
wallworm:
New update. Version 0.986 which adds support for Attachment points... you can now add $attachments and assign them to bones in the UI. Also, I added a MacroScript to put the tool into the Max UI... look at the updated docs for Running WWMT. Also made some minor UI updates, added some more error checking and fixed a couple bugs.
I hope some of you are enjoying it.
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