Editing and Customization > Resources, Tools, Tips & Workarounds
3ds Modeling Tool for Source
wallworm:
--- Quote from: killermonkey on December 22, 2010, 06:13:01 pm ---Well ok, in XSI, this is a trivial matter...
--- End quote ---
Thanks. I'm slowly getting there.
wallworm:
The tool is now at version 0.95 and now supports skinned/bone meshes and their animations.
wallworm:
I have updated the tool to Version 0.96 released on 01-01-2011
•Added Texture Export functionality in the Utilities Rollout. Note the use is not well documented yet, including the setup of the exporter.
•Fixed bug in Tool Config for setting the material export path. Note that the feature was not being used previously, but setting the Material Directory in settings would override the model export path settings. This is now fixed.
•Added $shadowlod checkbox to export options rollout. When added and there are LODs, the tool uses the lowest level LOD as the shadow lod.
Please note that I didn't have time to add a lot to the texture compiling docs but there are some at http://wallworm.com/projects/utilities/docs/rollouts/utilities.html . Make sure to set up the tool's Bin Dir and Material Export Path in the Configure Tool floater... and Steam needs to be running. I'll update the docs this week.
wallworm:
The tool is now at v 0.97. It fixes a bug in the 0.96 texture exporter floater not loading... and adds more texture map exporting support. Docs for using this are at http://wallworm.com/projects/utilities/docs/using/export_textures.html
wallworm:
I've tested it now in Max 2010 and it works. I'm now reinstalling 2008 to test it in older versions. Also, the maker of Convexity ( www.maple3d.com ) is working on updates for Convexity that will include a Collision Hull generator... one that my tool will be able to hook into. When he's added that it will be included in WWMT.
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