GoldenEye: Source Forums

  • November 22, 2024, 12:44:19 am
  • Welcome, Guest
Advanced search  

News:

Pages: [1]   Go Down

Author Topic: Water Woes  (Read 8125 times)

0 Members and 1 Guest are viewing this topic.

teekay2010

  • Agent
  • *
  • Posts: 21
  • Reputation Power: 0
  • teekay2010 has no influence.
  • Offline Offline
Water Woes
« on: July 28, 2010, 12:51:30 am »

I've done quite a bit of searching, but I can't seem to get water to work in my map.

I've made water and it works fine in hl2 maps, but for some reason I can't get water to work properly in this current map.

Are there any sort of caveats for making water work properly in GE:S? I've tried things like adding a skybox and doing some things I've read up about, but I just can't seem to get it to work.

I make a nodraw textured brush and change the surface (top) texture to one of the dev water textures that work in hl2. I've also added a single LOD control. The room the water is in is fully enclosed (duh), with custom textures. It's not excessively detailed or big.

The only issue with my map when I check for errors is that I don't have enough player spawn points. For whatever reason, without a skybox I get a HOM effect, and with a skybox... I just basically get a skybox portal where the water should be. Interestingly, underwater looking outward works perfectly.

Are there any specific water textures I should try? At this point, even though it's a very small pool of water (like 4x the size of a typical bathtub), I would be willing to go with cheap water instead of expensive.

Thanks!
Logged

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: Water Woes
« Reply #1 on: July 28, 2010, 01:38:46 am »

- Quadruple check to make sure your map is leak-free (map>load pointfile, check if a red line appears, check the compile log).
- Make sure your water is a plain world geometry brush not assigned to any sort of brush entity like func_detail.
- Make sure your water is a 6-sided cube.

Those are really the only things that can cause this effect, in my early days of mapping I had the same problem and fixed it by plugging leaks.
« Last Edit: July 29, 2010, 01:30:20 am by Jonathon [SSL] »
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

major

  • On Vacation
  • Retired Developer
  • 007
  • ****
  • Posts: 1,837
  • Reputation Power: 109
  • major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!major is awe-inspiring!
  • Offline Offline
Re: Water Woes
« Reply #2 on: July 28, 2010, 08:44:37 am »

Yeah a single leak will cause water to just not show up. Had that issue with Dam along time ago.
Logged
All view points are of my own and not associated with the team.

Doc.NO

  • 00 Agent
  • ***
  • Posts: 836
  • Reputation Power: 0
  • Doc.NO hides in shadows.
  • Offline Offline
Re: Water Woes
« Reply #3 on: July 28, 2010, 11:11:20 am »

fun_detail
Best entity valve ever created so far :P Doubles map's fun for each entity placed?
Logged

Entropy-Soldier

  • Managing Director
  • 00 Agent
  • ***
  • Posts: 506
  • Reputation Power: 372
  • Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!Entropy-Soldier is awe-inspiring!
  • Offline Offline
Re: Water Woes
« Reply #4 on: July 29, 2010, 01:18:48 am »

No, it makes the fun more appealing to look at.
Logged
"By reading this, you’ve done more than you can imagine." - Adrian

Jonathon [SSL]

  • Generalist
  • Retired Lead Developer
  • 007
  • *
  • Posts: 1,311
  • Reputation Power: 99
  • Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!Jonathon [SSL] is awe-inspiring!
  • Offline Offline
    • Steam Community Page
Re: Water Woes
« Reply #5 on: July 29, 2010, 01:30:37 am »

Best entity valve ever created so far :P Doubles map's fun for each entity placed?

LOL I wish.
Logged
Quote
Luchador: I NEVER NAME MY FILES IN UPPER CASE
Luchador: I ONLY TALK IN UPPER CASE
[GE:S] killermonkey: GOOD TO KNOW

teekay2010

  • Agent
  • *
  • Posts: 21
  • Reputation Power: 0
  • teekay2010 has no influence.
  • Offline Offline
Re: Water Woes
« Reply #6 on: July 31, 2010, 03:24:11 am »

Yep, that's all it was... leaking. There were like five leaks actually hehehe

Thanks guys, I didn't know about the loading of pointfiles/portal files until now
Logged
Pages: [1]   Go Up