I've done quite a bit of searching, but I can't seem to get water to work in my map.
I've made water and it works fine in hl2 maps, but for some reason I can't get water to work properly in this current map.
Are there any sort of caveats for making water work properly in GE:S? I've tried things like adding a skybox and doing some things I've read up about, but I just can't seem to get it to work.
I make a nodraw textured brush and change the surface (top) texture to one of the dev water textures that work in hl2. I've also added a single LOD control. The room the water is in is fully enclosed (duh), with custom textures. It's not excessively detailed or big.
The only issue with my map when I check for errors is that I don't have enough player spawn points. For whatever reason, without a skybox I get a HOM effect, and with a skybox... I just basically get a skybox portal where the water should be. Interestingly, underwater looking outward works perfectly.
Are there any specific water textures I should try? At this point, even though it's a very small pool of water (like 4x the size of a typical bathtub), I would be willing to go with cheap water instead of expensive.
Thanks!