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Author Topic: Water Woes  (Read 8122 times)

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teekay2010

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Water Woes
« on: July 28, 2010, 12:51:30 am »

I've done quite a bit of searching, but I can't seem to get water to work in my map.

I've made water and it works fine in hl2 maps, but for some reason I can't get water to work properly in this current map.

Are there any sort of caveats for making water work properly in GE:S? I've tried things like adding a skybox and doing some things I've read up about, but I just can't seem to get it to work.

I make a nodraw textured brush and change the surface (top) texture to one of the dev water textures that work in hl2. I've also added a single LOD control. The room the water is in is fully enclosed (duh), with custom textures. It's not excessively detailed or big.

The only issue with my map when I check for errors is that I don't have enough player spawn points. For whatever reason, without a skybox I get a HOM effect, and with a skybox... I just basically get a skybox portal where the water should be. Interestingly, underwater looking outward works perfectly.

Are there any specific water textures I should try? At this point, even though it's a very small pool of water (like 4x the size of a typical bathtub), I would be willing to go with cheap water instead of expensive.

Thanks!
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Jonathon [SSL]

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Re: Water Woes
« Reply #1 on: July 28, 2010, 01:38:46 am »

- Quadruple check to make sure your map is leak-free (map>load pointfile, check if a red line appears, check the compile log).
- Make sure your water is a plain world geometry brush not assigned to any sort of brush entity like func_detail.
- Make sure your water is a 6-sided cube.

Those are really the only things that can cause this effect, in my early days of mapping I had the same problem and fixed it by plugging leaks.
« Last Edit: July 29, 2010, 01:30:20 am by Jonathon [SSL] »
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major

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Re: Water Woes
« Reply #2 on: July 28, 2010, 08:44:37 am »

Yeah a single leak will cause water to just not show up. Had that issue with Dam along time ago.
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Doc.NO

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Re: Water Woes
« Reply #3 on: July 28, 2010, 11:11:20 am »

fun_detail
Best entity valve ever created so far :P Doubles map's fun for each entity placed?
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Entropy-Soldier

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Re: Water Woes
« Reply #4 on: July 29, 2010, 01:18:48 am »

No, it makes the fun more appealing to look at.
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Jonathon [SSL]

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Re: Water Woes
« Reply #5 on: July 29, 2010, 01:30:37 am »

Best entity valve ever created so far :P Doubles map's fun for each entity placed?

LOL I wish.
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teekay2010

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Re: Water Woes
« Reply #6 on: July 31, 2010, 03:24:11 am »

Yep, that's all it was... leaking. There were like five leaks actually hehehe

Thanks guys, I didn't know about the loading of pointfiles/portal files until now
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