Global Communications > Development Media
VC's Laboratory 100205: Goldfinger, First Draft
Jonathon [SSL]:
Sounds like a good idea, minus acquiring the Golden Gun. Having a powerful gold bar melee weapon upon pickup is a good idea though.
V!NCENT:
--- Quote from: Viashino Cutthroat on February 05, 2010, 04:29:05 pm ---"This is never going to work"
That's what they said about invunerability periods and my more-accurate weapon designs. At first.
--- End quote ---
Oh it's not like I don't trust you in accomplishing making such a game mode work, but I can't wrap my head around the exact way you are projecting your idea in your OP.
I am sure that if it's prototyped and playtested and then tweaked it will be awesome. I have all the confidence in the dev team since all they have made so far is epic and by the looks of it Beta 4 is not only going to be much more GoldenEye-ish, but also much more fun on the gameplay side of thing (not pixelshooting fun but mayhem fun).
--- Quote ---Don't project your inability to combat an AuG onto other players, that's rude.
--- End quote ---
I don't even know what AuG means... But I know that there are people that are thus much skilled that even without a GG they can whipe the floor with skilled players, let alone let them have a GG... So then when the odd turn in their favor, like getting a GG for pwning, it could get extremely outbalanced; the weaker players get weaker and the stronger players get stronger.
A better approach, IMHO, would be that when players are kicking ass, then the rest should have a bit bigger advantage and not the other way around. That makes it a little like poker; the person that wins the first few round get a bigger stack and can play the big stack bully tactic. So now that there are newbies to GES already rage quiting servers (even because of me, and I am not that good) I can imagine a lot of players quiting the GF mode earlyer on and rendering this mode quite boring to newcomers to a round that's already going on for a while...
Well I gues that's why it doesn't have a high chance of succeeding on public servers in it's current draft form...
coolDisguise:
@V!NCENT:
The AuG is the abbreviation for Au->Aurum=Gold(en) G->Gun.
So yes, you already replied to what VC said, but I just wanted to point that out.
It's an interesting idea for a game mode, but as V!NCENT said it's maybe a little unbalanced.
Depends on a few things:
1.) whether the AuG body armor restriction is active or not
2.) how many bullets you have when obtaining the AuG
3.) what kind of weapons other players carry
4.) whether AuGs despawn or not when a player dies
In any case here's a suggestion adding a more tactical element to the scenario:
buying things for your earned bars.
This will drop you behind, but still you could have some benefit of it.
Possible things to buy would be AuG, AuG bullets, body armor, maybe even health or some kind of hitpoint increase (maybe even temporary, maybe extending you max health or max armor) or golden body armor (prevents being killed by an AuG shot to the body one time only).
Crucial for this would be the implementation where and how to buy stuff:
special zones or just plain everywhere?
buy menu or keyboard shortcuts?
Halving the players gold after death seems and/or encouraging revenge kills on the player who killed you - like Mangley suggested - seem pretty good ideas as well.
Rodney 1.666:
--- Quote from: Viashino Cutthroat on February 05, 2010, 01:52:24 pm ---Kill someone with a gold bar: +2 (Do you guys think I can get KM to make Gold Bar a melee weapon?)
--- End quote ---
*WHACK*
V!NCENT:
--- Quote from: coolDisguise on February 06, 2010, 02:29:07 am ---@V!NCENT:
The AuG is the abbreviation for Au->Aurum=Gold(en)
--- End quote ---
Seriously... If you would be physically standing next to me I'd have asked you to slap me in the face >.<
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