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VC's Laboratory 100205: Goldfinger, First Draft
VC:
Goldfinger
Objective: Accumulate all of the gold.
Implementation:
The Bank begins with a gold reserve and draws from it to spawn gold bars throughout the map for players to acquire. Whenever a player picks up gold, he also gets a golden gun with which to defend his investment and pursue further acquisitions, and the Bank attempts to add another gold bar to the map. Once the Bank is depleted, whoever gets all the gold wins the round bounty.
Scoring:
Pick up any gold: +1
Kill someone who carries gold: +1
Steal dropped gold: +3
Kill someone with a gold bar: +2 (Do you guys think I can get KM to make Gold Bar a melee weapon?)
Collect all of the gold: +1 for each bar that entered play.
Achievement Drafts: Scenario achievements aren't and may never be, but whatever.
Aurophobia - Play through a complete round without touching, or being touched by, gold.
Money, J-Money - Capture the gold of a player who carries over half of the bank's reserves.
Operation Grand Slam - Kill all enemy gold carriers, at least two, with a multikill.
Rags to Riches - Win a round by picking up all the gold when you held only one bar.
Economic Stimulator - (Lifetime stat) Disburse 300 gold bars.
This probably won't make 4, but it's possible...
Mangley:
It's an interesting idea.
Will a player lose all their gold when they die? It seems a little excessive, if for instance a player has 30 gold bars and they die a few seconds before the end of the round.
A 50% loss might be more appropriate, that way there's a progressive risk without total loss. If you have 1, you lose it. If you have 2, you lose 1. If you have 30, you lose 15. That way you've at least still got a fighting chance. It also means that competition is much more stiff, the person that killed you will have at least as much as you, so there's good reason to go after them for a higher reward.
A vendetta mechanic might be nice, for instance the person who last killed you is marked on your radar and will drop 100% of what they picked up from you if you kill them before anyone else.
Will gold only spawn in one location? It seems there's a lot of potential for camping, especially if you're the person who gets a gold bar first, it means you have the Golden Gun.
Oddjob's hat might make a nice weapon. I'm thinking Half-Life 2 sawblade style sticking into walls.
V!NCENT:
This is never going to work... Not only is this system totally unbalanced (the gold can never spawn somewhere practically everytime it's drawn and at the same time be as far away from player x as from the rest of all the players) but also when two people already collected a gold bar, and thus have a GG, the rest of all the players won't stand a chance at beating these two players.
It may be fun to play for about three rounds but after that I can assure you that no-one will ever host that game mode anymore...
Enzo.Matrix:
Can you change the Gold Bars to Rings, and Bond to Sonic?
VC:
"This is never going to work"
That's what they said about invunerability periods and my more-accurate weapon designs. At first.
Don't project your inability to combat an AuG onto other players, that's rude.
"Can you change the Gold Bars to Rings, and Bond to Sonic?"
No problem.
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