Debriefing > Join Us
Music (genuine GE Style)
killermonkey:
Dude, I'll repeat myself. This latest iteration is awesome! I love your music style. This would fit perfectly into a single player mission such as Surface or Streets. With a little more speed, development in the middle this could become a great multiplayer track, but as it stands its too slow for our gameplay.
Great work!
Goldenzen:
Hello dear GES guys,
I did a track especially for you. I tried to work on it, having all the critics in my mind. It`s a fast one this time (110 BPM).
I also tried to do a good mix between Norgate, Serra and myself, hope you`ll like it:
http://www.yanzen-solutions.ch/The_Fast_GE.MP3
Here are four other songs I`d like to share with you, not GE but a trailer song:
http://www.yanzen-solutions.ch/The_Zombie_God.MP3
...some chillout sound:
http://www.yanzen-solutions.ch/The_beautiful_sunset.MP3
...some swing:
http://www.yanzen-solutions.ch/The_belly_rumble.MP3
...and some rocknroll
http://www.yanzen-solutions.ch/The_bold_road.MP3
Thanks and cheers,
Yannick
CCsaint10:
--- Quote from: Wake[of]theBunT on May 20, 2009, 08:55:06 pm ---Guys, seriously, watch the movie goldeneye for the score itself. Then come back and listen to his track, hes really quite particular about his samples and they are correct to his goal - and that goal shouldnt be dismissed just because any of us doesnt think it will work in a videogame. I would like him to at least trial and complete one single track tailored to fit to a current beta 3.1 level in his current approach.
Goldenzen it would be an official excercise for the team, may take a month of your spare time to refine a composition to our standards and where it would have a place to release as alternative tracks, but if you are willing for the effort why not? regardless you could attach it to your ever growing resume as one of your key pieces.
up to audix on what ive said though. :D he has final say here.
--- End quote ---
When it comes to the original movie wake, you are correct in his style. However, it still stands that the music was too slow and doesn't fit in the similar style of the other ones we have in the GAME. (I haven't listened to the new tracks yet you just posted, so don't apply this comment to those) The biggest thing I don't like about your GE_overworked...is the goldeneye theme is CONSISTENTLY the same the WHOLE song. It doesn't change at all. Everything around it changes, and it goes up a couple steps occasionally, but I frankly get sick of hearing the same theme throughout the whole song without any deviation to the THEME itself.
Please understand that I DO NOT HATE your music. I am just expressing how i feel about it, it is rather quite good, however I do hear instruments still that I belief sound too much like midi files in that last track you made.....I throw up when I hear midis. :)
Zombie god background accompaniment sounds very cheap sounding....like a midi...the brass sound good. See, I don't get it, certain instruments sound great in your songs, others just make me want to hurl when I hear them cause they sound like a really bad midi file. :(
Goldenzen:
Dear CCsaint,
first: thanks for listening and evaluating my songs. I absolutely like and need critics, I think they`re something like the engine for (good) music.
But if you just write "some of your instruments sound bad" this is no useful critics for me. See, I don`t know what you`re talking about and what you dislike particularly.
Also notice: This is just a 40 sec. extract, that`s why I think you seem the here the same stuff over and over again, and those 40 secs are meant to give an impression of the feeling. This song is far away from being completed but I want to make it able for you to see what it could be like and to make clear I really want this.
I am at work right now but when I am home I`ll work on it, giving it some more highlights, variety and tunes. Thus make it longer.
If you wouldn`t mind telling me what sounds annoying or what sounds midi-like to you, I can work on that as well.
Sincerely,
Yannick
jjmusicnotes:
Here are the first 40 seconds from a Fuga I wrote:
http://www.4shared.com/file/107046668/8ade20c7/Fuga_in_Dm.html
(It makes use of Baroque counterpoint and a harpsichord, so it's going to sound dated by about 4-500 years. :P )
I'm demonstrating that it shouldn't take the listener 15 minutes of listening before they hear something interesting. If you're only going to give us 40 seconds, then it should be the most mind-melting espionage-sneaking bond-women seducing thing you can come up with.
Here is some constructive criticism and suggestions:
- Learn about musical forms (wikipedia can be very helpful.)
- Write music through those forms.
- Study and analyze music; why it sounds the way it does - what makes it "work."
- Put tons of time into pieces that no one's going to hear - because when the time comes for someone to really listen, you'll be confident in what you do.
- Expensive soundfonts and programs don't make a good composer, time behind the music does, and a love for the craft - for the pure sake of doing it, not just so that people can listen.
- I think that the reason behind the consistency of the simplicity and repetitive nature of the music presented here lies within a combination of a lack on knowledge and experience.
- I'm really not trying to be mean, but realistic; as I understand it, music is a hobby for you, something you've always done on the side. Although you have learned much about programs and sounds from fiddling around - fiddling will only get you so far.
- Just because you want to try out for this team, or work with them - no matter how badly, doesn't mean that it will happen. I would absolutely love to work on the music with Audix and bass, however, my classical style isn't the direction that they're going with, and so, it's not going to happen. (I have a feeling that if I had EWQL and a registered version of FL Studio, I'd have a much better opportunity. *sigh*)
- I tell you all this from one musician to another, to save you time and energy, and to put things in focus for you.
Bottom Line:
I think that your fancy equipment exceeds your knowledge and experience in the craft of music composition, and you need more time and understanding before you market yourself.
This is just my opinion though, and as Audix does most definitely have the final word.
@ CCsaint10 - It's very hard to make soundfonts sound realistic. The brass sounds nice because it's all in unison, and you can't here the blend of the timbre that you would hear otherwise if properly orchestrated. The brass also sounds nice because you're only hearing "punches" which are short, if they were sustained or driven through fast passages, it would sound mechanical. Similar issues occur with woodwinds - mechanical and nasily. Through fast passages for stringed instruments, the notes tend to "smoosh" together and can come across as a glissando.
Although impressive, the biggest issue with soundfonts (no matter how expensive) is that they're not real people.
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