Debriefing > Join Us
Music (genuine GE Style)
jjmusicnotes:
I see your point of view, and I'm glad that you chose an instrumentation appropriate to define a certain type of atmosphere.
**side note: how do jingle bells fit with the SSSR?**
Unfortunately, I don't agree with your reasoning that there's no point in making something "complex" unless it's going to be used for something.
If nothing else, you should do it for the improvement of your compositional style, the love of your craft, and for practice - so that you know that you're confident in doing it when it is required, instead of just telling us that you can and then only making a moderate amount of adjustments.
I believe Killermonkey had this to say in a different thread:
"We are not interested in hearing about wasting time, if you even knew how much time I wasted coding this mod by writing thousands of lines of code only to have to rewrite it all over again because it wasn't efficient or needed to be more robust you would cry. Or how many models I have made and how many times I reweighed characters after someone already did it because it needed to be IMPROVED."
One of the tricks to composing is knowing the audience you are writing for. It seems as though the purpose or "audience" of your music would typically be ambiance for a single-player level - while bond is sneaking around and cappin' those lovable inept guards.
The audience that bass and Audix are writing for is an audience of DM-online-carnage-auto shotgun in the face- err'body get's owned (by vc) mayhem. Intense gameplay must be complimented with intense music, (unless of course you're writing it to be specifically ironic such that when someone dies it feels like Saving Private Ryan -> Adagio for Strings (Agnus Dei Op. #24) - Samuel Barber.)
Atmospheric music does not have to be ethereal and slow, it illustrates a mood. The mood of your music should meet the rigors and demands of your audience, which for the purpose of this game, is duel-action: the purpose of online play, and the people between the ears listening.
Goldenzen:
I see you and agree. I think I made a wrong point there telling you making music with no sense is useless, that was not my intention to sound like.
To be honest, most of the music I do, is for myself and it`s not used, although I`d like to be able to make it work out for somebody. My HD crashed many times and I`ve lost all my song projects.
But you are right when you say the audience needs to have a music suitable for the hasty levels and missions.
Notice: I am already working on a new track, will take me some time, but I think maybe it`ll be a good mix of hasty and Goldy although I don`t want to change it too much, because for music in style like in the game we already have some great guys doing a great job, I`d like to bring in something "new" so everyone can benefit.
Greets
Wake[of]theBunT:
Guys, seriously, watch the movie goldeneye for the score itself. Then come back and listen to his track, hes really quite particular about his samples and they are correct to his goal - and that goal shouldnt be dismissed just because any of us doesnt think it will work in a videogame. I would like him to at least trial and complete one single track tailored to fit to a current beta 3.1 level in his current approach.
Goldenzen it would be an official excercise for the team, may take a month of your spare time to refine a composition to our standards and where it would have a place to release as alternative tracks, but if you are willing for the effort why not? regardless you could attach it to your ever growing resume as one of your key pieces.
up to audix on what ive said though. :D he has final say here.
Goldenzen:
Guys, I will do my best. My time is yours, I am dreaming for this since a while, I`ll take my time don`t you worry :)
Many thanks
Goldenzen:
Hello GES`s
I had a little conversation with SSL and he helped me out with some details in the piece and we improved it, like string beat, some effects that were off and some parts.
Thanks again SSL, your help was great.
Hope you like the result
http://www.yanzen-solutions.ch/The_GE_overworked.MP3
Greets
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