Global Communications > Development Media
VC's Cartogratorium: Complex
Jonathon [SSL]:
does the decrease in player radius mean that players can stick their hands even farther through doors now too? (Already semi-possible in the 3.1 release of GE:S and a classic bug in ge64).
killermonkey:
That's a bug in all FPS's that use the viewmodel / worldmodel perspective
IE. What you see is your gun NOT clipping (because the cameraboy prevents it from getting that close, hitbox of viewmodel), but the world model doesn't take the gun's hit boxes into account when determining your bounds. So yes, the decreased radius will cause this to be worse...
I'll look into it, but not priority and why break the system now? Been A-OK since GE64 lol
Jonathon [SSL]:
--- Quote from: killermonkey on May 17, 2009, 11:18:11 pm ---Been A-OK since GE64 lol
--- End quote ---
Yeah, I would say don't even try to fix it, my friends and I always got a kick out of shooting people's hands through the door when we played ge64 (Plus it won't even be as noticeable in ges's fast-paced environment).
steven_m64:
--- Quote from: Viashino Cutthroat on May 16, 2009, 09:56:13 pm ---Complex is still being blocked out, but there is a gameplay change that is strongly related to Complex that you kids should know about.
In Beta 4, the player's radius is reduced from 16 to 12 units.
--- End quote ---
uhoh. :)
has the Sticky/jerky movement bug been fixed btw?
id hate to see the bugs effect increased. D:
VC:
client stuck on /0 not only still exists but pushed me to ragequit last night.
However, it has no association with player radius. The problem is that Orange Box SDK is defective bullshit and that pisses me off.
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