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VC's Laboratory 90222

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PPK:
Hehe not dissing... I'm not saying I am a better player than I am (my e-balls are sized according to my skills) but I was having a bad case of lagging that day and caves didn't help either. Of course it is normal to be killed by you over and over again, I was kind of enjoying it and trying to score a kill, although Beta 3.1 achievements aren't out yet... ;)

In fact, it may seem strange but the ping you were getting on that server, which was about 130ms or so, was what I was getting on the WN server, where I usually get 45~50.

Nevertheless, I count on you to solve the jumphax problem. I think TF2 suffers from a similar problem too, with the hitboxes floating around the players instead of sticking to them

WNxBIGBIRD:
No apology needed VC, I know it can get frustrating. Reminds me of a few games I was playing tonight. I saw the client side blood, but the target did not drop dead. It took about 3 hits to finally dispose of em, which needless to say, I finally left the server.

However it will be interesting to see how this all plays out in the future with it fixed. I assume that people will be finding getting frags with the golden gun and the other assortment of weapons, will be much easier.

VC:
Not fixed soon, apparently.  I'm being given the 3.2 vibe and I'm not happy about that.

I wish the callback for changing a player model worked.  L&LD kinda sucks when it's Bond as the villain.

killermonkey:
You all have to realize that ALL valve games suffer from this problem, the only difference is that none of these games have a one-shot kill gun so you very rarely notice hit reg issues because you are throwing enough lead down the pipe that at least one of them will hit properly. No one reports disgust with the Golden PP7 because its easy enough to place another shot (also its not a guaranteed 1 hit kill).

VC:
No one reports disgust with the Golden PP7

I do.

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